Darkest Dungeon®

Darkest Dungeon®

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The Manor
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General: Trinkets, Monsters
File Size
Posted
Updated
130.329 MB
10 Nov, 2021 @ 10:23am
6 May, 2023 @ 11:48am
7 Change Notes ( view )

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The Manor

Description
Overview

The Manor is a mod, which adds 1 additional quest on top of the questchain for the Darkest Dungeon.
It comes packed with custom Hallway- and Room-Art, a handbuilt dungeon and a number of new foes to slay!

After clearing the Manor, the Vanilla-questline continues as normal, with the Shuffling-Horror-quest being available again as usual.
Beware! Some of the new cultists will then be able to roam the 4 Core-dungeon's Championquests...

It also provides a way to return to the manor every once in a while, even if you've completed the Manor-quest.

Features

5 new Enemies
2 new Bosses
7 new Trinkets
2 Custom Quests which both take place inside the Manor - 1 of them repeatable!

Compatibilty

This Mod should work fine with every mod, as long as the mod DOES NOT alter the "quest.plot_quest.json"-file.

This Mod also comes with compatibility for Darkest Plus, providing additional encounters in the form of The Manor's Cultists in Darkest Plus' quests.

With The Twins-Addon, 2 unique Cultists will roam the Sunward Isles.

Known Issues

Due to the nature of this mod, and how it alters the questchain of the endgame, it is NOT advised to install it on already existing savefiles.
If you still want to fight the enemies, provided by this modification, you might want to get your hands on the LITE version instead.

As this mod forces to extend the campaign, it could conflict with Stygian/Bloodmoon-campaigns in a way, that it may softlock people's saves.
However: using the Bloodmoon Week Extend Mod by M -- K is a possibility. Just make sure you put said Week Extend Mod ABOVE the Manor.
(Thanks to @Gumptionless)

On larger modded campaigns, it is also advised to put this mod higher up on the load-order, to make sure everything for this mod will load properly.

Switching Load Order Priorities between this Mod and Darkest Plus seems to result in crashes and/or overwrites with the Quest-Generation. Use with Caution.

Credits

Little_N3ph3w, former: Count_Chaos: Concepting, Art, Sound, Coding
NBB: Animation
Cat Dough: Art for the "Nun"-Enemy
Shay: Additional Soundeffects
Fake_InsaneTime: Additional Soundeffects
Léo: Additional Soundeffects
Lycan Bill: Testing and Feedback

Also a small shoutout to Spurple for giving me some inspiration for 1 of the Bosses.

Big thanks to the MLD- and Darkest Dungeon- Discord Servers, with both of which I was able to reach out to the modding-community, and able to finish this project, I've begun working on 1 and a half years ago at the time of writing this message!

Translation

German: Count_Chaos
Chinese: NBB
French: Methusiel

Legal Stuff

"The Manor" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
121 Comments
Moll Dubh 17 May @ 5:06pm 
I would like to sugest that, if possible, the manor quests dont give the torch for the adventurers who completed it, because they can no longer do the Darkest Dungeon or go back to the manor quests again... wich leads to several parties unable to ever repeat the adventure and go for the dungeon that really matters to the game. Anyway, great and fun mod.
JurassicIan 11 Apr @ 12:01am 
Did some further testing, this mod is incompatible with Better Boss Rewards. If it alters the same files, it is user error on my part however it might be good to mark that in the Incompatibility section.
JurassicIan 10 Apr @ 11:52pm 
Do not put Better Boss Rewards over this mod if you are running an established save with it. It will replace the first manor quest with the Shuffling Horror quest with the text of the first Manor quest. Also, Better Boss Rewards did not function even if I had it below this mod.
BrownBuns 16 Mar @ 3:52am 
If i installed onto an existing savefile can i somehow reset the quest chain?
I found this mod that removes the quest chain so maybe that could work?
Little_N3ph3w  [author] 24 Dec, 2023 @ 2:20am 
@Gumptionless thank you. That could clarify a few things.
Gumptionless 23 Dec, 2023 @ 3:33pm 
your safe. im on week 87 with the extended mod,
not sure if it matters but my extended mod is above the manor in priority,
Also have the more available quests mod and there's no conflict there either
Little_N3ph3w  [author] 8 Dec, 2023 @ 1:37pm 
I can't say if this holds merit. I didn't test it with said week extension mod, I'm afraid
k1k2k1k246 8 Dec, 2023 @ 9:43am 
someone told me this mod will delete the blood moon save after 86 weeks even with the week extend mod,well,is that true?
Little_N3ph3w  [author] 2 Nov, 2023 @ 9:45am 
It should be available right at the start. If it doesn't, something was messing with the quest-generation. Either another mod, or maybe you installed the mod on an existing savefile.
BrownBuns 1 Nov, 2023 @ 8:40am 
When should the new quest be available?
All i see is shuffling horror and 1 quest from "the nightmare" mod