Space Engineers

Space Engineers

26 ratings
Clean and Vibrant Post Processing
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
450.664 KB
9 Nov, 2021 @ 10:14am
10 Nov, 2021 @ 11:11am
3 Change Notes ( view )

Subscribe to download
Clean and Vibrant Post Processing

In 1 collection by Selphadur
|EmotionallyDeadSpaceman| Space Engineers: S01
256 items
Description
Clean and Vibrant Post Processing

Highly inspired by:

Whiplash141's "Screen Gunk Be Gone!" https://steamproxy.net/sharedfiles/filedetails/?id=1289657379

and

Ryukki's "Colorful Rendering" https://steamproxy.net/sharedfiles/filedetails/?id=2198451962

Mod includes:
-Completely removed Vignette.
-Completely removed Chromatic Aberration.
-Completely removed Screen Dirt.
-Reduced default Bloom Multiplier by 25% 50% due to increased blooming when Screen Dirt was removed.
-Increased Eye Adaptation transition speed.
-Doubled game Vibrance value.
-Highly compatible with other mods (such as speed mods) that change Environment.sbc file as it only modifies those values (mentioned above) instead of putting all default lines in. So you can pretty safely put this mod above all others as it only overwrites those values without touching other unused values.
-----------------------------------------------------------------
Details:

Due to new changes in Space Engineers and a lack of Whiplash141's updates on "Screen Gunk Be Gone!" there are some redundant settings in his mod, such as:
1. Bloom. New versions of SE have this value at 0.2, while Whiplash141's has it at 0.25. It is higher than default value of the game by 0.05 (although Whiplash141 lowers some other values, such as Sun strength, etc.).
The value of Bloom Multiplier used in this mod is at 0.015 0.010, because Screen Dirt was removed, which at default value "absorbed" around 25% 25-50% of bloom (decreasing perceived bloom amount).
2. Whiplash141 used additional NoDirt.dds texture to remove Screen Dirt. It is unnecessary as there is an option of Screen to Bloom ratio, which when set to 0 removes dirt completely (lens flares excluded).
3. Some other options there and there that Whiplash141 used (like decreased Sun strength, etc.) I left out (did not change or add these values into this mod's file) as default game values are somewhat reasonable (more on that in recommendations).


Regarding Ryukki's "Colorful Rendering":
1. "Colorful Rendering" changes a lot. It has a lot of changes added from Medieval Engineers which makes that mod highly incompatible with other mods that change Environment.sbc file and makes shadows too black (unrealistic in my opinion). I only used one value to make game more Vibrant ("Vibrance" setting) as it has most of the impact on colorfulness. Ryukki used value of 0.5 combined with "Saturation" value of 1.1 (and probably some other values used in his mod have some impact too), while this mod uses "Vibrance" value of 0.4 (default value is 0.2). This makes game more vibrant, but without hard colors.
People that use HDR capable monitors, which extend color gamut beyond SRGB 100% (usually VA panels with SRGB 125%+ color gamut) tend to see more saturated colors even without these kinds of mods. Oversaturating game even further "make eyes bleed". People with IPS panels and without wide color gamut can easily tolerate and even prefer that increased saturation. As I am using HDR capable VA panel monitor with wider than 100% sdr color gamut Ryukki's mod was to saturated for me. Value of 0.4 with default 1.0 "Saturation" value seems to be a good sweet spot.

2. There are other countless values changed in Ryukki's mod. Most noticeable are shadows. I prefer Space Engineer's shadows, as they are more natural, but I loved Ryukki's added color changes, so I decided to draw inspiration from that. Black shadows are unrealistic in my opinion. My mod touches only one option in that spectrum and it is Vibrance. Ryukki's mod changes a lot of values, which makes it mostly incompatible with other similar mods and if you do most options get overwritten, depending on load order.
-----------------------------------------------------------------
Recommendations:

I highly recommend using this mod with stapler's "Magic Nights - Space Just Got Emissive" mod: https://steamproxy.net/sharedfiles/filedetails/?id=2615567124
I loved it. I also loved "Screen Gunk Be Gone!" and "Colorful Rendering". Three of those where only partially compatible with each other and even then you had to play around with mod load order. So I made this mod ("Clean and Vibrant Post Processing") taking best ideas (in my opinion) from those two mods, but also keeping in mind that I want those "Magic Nights". "Magic Nights - Space Just Got Emissive" is pretty big and changes a lot. There is no way I could implement everything in my mod without creating everything from scratch or asking for stapler's permission to use his files (textures and such) so I just made my mod ("Clean and Vibrant Post Processing") highly compatible with that mod (and other mods too). Just make sure you load this mod ("Clean and Vibrant Post Processing") ABOVE all those mods.

Digi's https://steamproxy.net/sharedfiles/filedetails/?id=428842256 mod.
This mod adds a lot of immersion. Although Reflective Glass feature is not so reflective due to changes in SE (probably because of less blinding Bloom, etc.; or some other stuff which I do not know as this mod was not updated in a while), but it still a great mod to have. With it you can actually visually see that you have your helmet on. How many times did I die due to thinking my helmet was on, ha ha! No more.
-----------------------------------------------------------------
Permissions:

There is not a lot to "steal" in this mod. Just some values. Feel free to use those as you see fit, unless you want to use complete copy of my mod then just credit me with a link to this mod.
-----------------------------------------------------------------
P.S.

Pardon my English if there are any grammar or spelling mistakes. It is not my native language.
-----------------------------------------------------------------
My Twitch[www.twitch.tv] channel if you want to check out my streams!
Here you can buy me a coffee if you wish:
Donate[www.paypal.com]
2 Comments
Selphadur  [author] 12 Mar @ 12:44pm 
Hi. I used to run it alongside Magic Nights and it looked amazing. Can't remember load order, though. Try running Magic Nights on top of this mod in load order. I can't vouch for Space Just Got real, as I used long time ago without any other similar mods. I never used it with mine.
L0R4X 9 Mar @ 9:15pm 
I saw this on Splitsie's Scrapyard Survival mod list. I've been a long time user of Screen Gunk be Gone so I thought I'd try this out. Do you know how it plays with Space Just Got Real? If I use this, Magic Nights and SJGR together is there a certain order I should put them in?