RimWorld

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[RVN] Netherite Ore
   
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Mod, 1.2, 1.3
File Size
Posted
Updated
628.165 KB
7 Nov, 2021 @ 2:58pm
8 Nov, 2021 @ 5:18am
2 Change Notes ( view )

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[RVN] Netherite Ore

In 1 collection by raven
Raven's Rimworld Mods
59 items
Description
Description
A Simple That Adds Netherite Ore To Rimworld

Netherite Ore Is a Better Ore Then Plasteel Its a Strong Ore.

V=1.1
Changed Colors
From 7500 hp Now 9500 Hp
Bumped Up Yield


Credits
MrRavenFace
7 Comments
Dr Jimothy 20 Jun, 2023 @ 4:46am 
If you're ever thinking of updating it, would you consider making there a difference between netherite scrap and netherite ingots, like crafting of netherite ingots at the smelting bench or smithy using a mixture of netherite scrap and gold?
Also a cool compatibility could be with mods that add diamonds. Equipment made of diamonds could be upgraded to netherite at the small small cost of a few netherite ingot.
Delta7777777 21 Aug, 2022 @ 4:11pm 
I should mention I'm on 1.2 , and this bit of code that was under Defs is not compatible with 1.2.
So if anyone else gets errors from this mod while playing on 1.2, simply remove it by opening up:
\RimWorld\Mods\Netherite\Defs\Items_Resource_Netherite.xml
And deleting this one line below:

<allowedArchonexusCount>45</allowedArchonexusCount>
Delta7777777 21 Aug, 2022 @ 4:03pm 
This looks more like Netherack than Netherite. I'm going to get this mod and create a patch to make it scannable as well as include the patch in this post.

Under \RimWorld\Mods\Netherite
Create a file called Patches, then inside of Patches create an xml called Lumps.xml
Inside of Lumps.xml post this code, then save.

<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationAdd">
<xpath>/Defs/GenStepDef[defName = "PreciousLump"]/genStep/mineables</xpath>
<value>
<li>MineableNetherite</li>
</value>
</Operation>

</Patch>


Then the Netherite should be searchable via Long Range Mineral Scanner.
I chnaged the color of the ore for myself too, but I guess you find the Netherite in Netherack most of the time.. so it's fine as is too imho
Happy gaming. Wish I could still play MineCraft lol.
raven  [author] 9 Nov, 2021 @ 1:46am 
i dont know myself
CrackaJack 8 Nov, 2021 @ 5:52pm 
i think it should be scannable somehow, idk if u can set the find % chance? looks cool
Crimzn 7 Nov, 2021 @ 10:22pm 
for anyone interested they are a nice red color here are the specs as i see them plasteel wall has 840 netherite has 900 a bed made of plasteel has 390 made of netherite 420 plasteel ore nodes have 8000 hp and a base yield of 40 netherite nodes have 7,500 hp and a base yield of 15. also netherite cannot be found with a mineral scanner. some balance suggestions...make hp scaling go from 300-400 so it is an upgrade worth striving 60 more hp per wall not worth.... make base yield 40 the same as all others..make each node have 10,000 hp instead of 7,500 and make it able to be scanned with a long range mineral scanner for late game sea ice colonies.
Crimzn 7 Nov, 2021 @ 9:38pm 
so i have tried it suggestion up yield and make it scan-able with long range mineral scanner i can change yield myself but don't know how to make scanner work