Rebel Inc: Escalation

Rebel Inc: Escalation

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Zombie apocalypse 1.3
   
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Category: 공상 과학
Language: English
Region: Opium Trail
Governor: General
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2021년 11월 7일 오전 1시 55분
2023년 10월 7일 오후 10시 36분
변경 사항 19개 ( 보기 )

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Zombie apocalypse 1.3

설명
Zombie apocalypse is a scenario series, for more scenarios in this series please search for Zombie or Zombie AP. This is the #1 scenario.

April, 2031 a mysterious virus strikes Hope city. Your team "Hopeful Dawns" goes and investigates the city.

The recommanded difficulty for this scenario is Brutal
Take back all areas destroyed by zombies to beat the game.

Update:
1.3- Fixed most bugs and glitches
This scenario will no longer be updated.

Zombie Apocalypse 1.5 is out. Because there are multiple new initiatives and updates, version 1.5 is published as a new scenario, so please search for it to play.

Tip:
-Zombies: zombies are strong but often only come out when you attack areas. Do not send out troops outside the "safe" zone before you have strong military.

Discord: https://discord.gg/VjBTHQ7bp2
댓글 3
ruff1298 2021년 11월 24일 오전 6시 41분 
Good idea! Poor execution. I could not, for the life of me, figure out the many complicated dependencies, it doesn't seem to add much to the scenario, and too many vanilla initiatives are left that don't make sense. Am I fighting an apocalypse or am I trying to breathe life back into a city while fighting zombies? At least make it clearer, like "Revitalize old shopping centers to bring back a sense of normalcy."

I also never did figure out where Watchtowers are. Perhaps add "Trenches and Battlefield Emplacements" with "Explosive Trenches" as an added dependency?
Zac 2021년 11월 18일 오전 9시 10분 
Cool scenario but tanks bugged a few zones and i couldnt generate any support there ever again. bought everything couldnt get final cure.
TheMoniker1 2021년 11월 7일 오후 8시 53분 
Cool scenario, has some interesting ideas and concepts. A few points of feedback. Winning the scenario sort of requires you know which initiatives to buy, as you have to unlock some very specific powerful initiatives to have a decent shot at victory. I might make it more obvious which initiatives are the really important ones to get. Also, the final "cure" initiative is far too expensive to be afforded in a normal game. All in all though, I like the scenario.