Arma 3
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Dynamic Recon Ops ACE - Lythium
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.840 MB
5 Nov, 2021 @ 5:43am
29 Oct, 2023 @ 11:13pm
30 Change Notes ( view )

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Dynamic Recon Ops ACE - Lythium

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
9 Comments
chazbotic  [author] 18 Jun, 2022 @ 7:44pm 
@Keir
if you are using ACE Medical and ACE Advanced Fatigue, be sure to disable Revive and enable Stamina. you can also reset to defaults from the main menu.
Keir 18 Jun, 2022 @ 1:02pm 
every time i try and play this i spawn in stuck in position, no matter which method i use for infil
chazbotic  [author] 27 Apr, 2022 @ 4:23pm 
@Varii
be sure that you aren't using strange AI settings or mods that modify AI behavior. DRO does set skill and subskills, but otherwise doesn't change AI behavior other than for scripted helicopter inserts, and at the team planning area.
Varii 27 Apr, 2022 @ 12:47pm 
Enemy Ai dont react to anythink any solutions for that ?
Bigg Gunny Wiggin 9 Nov, 2021 @ 10:51pm 
Wilco 07
chazbotic  [author] 9 Nov, 2021 @ 8:23pm 
@Bigg Gunny Wiggin
this should now be working, however it may have introduced an issue when both AI and players are in the same group... a temporary workaround for that is using ACE interaction to make sure everyone is in the same group at the team planning area.
Bigg Gunny Wiggin 9 Nov, 2021 @ 11:55am 
salute 07
chazbotic  [author] 9 Nov, 2021 @ 12:26am 
@Bigg Gunny Wiggin
seems like a bug with the insertion helo not selecting non-players. i will rewrite the function to work with AI, i generally do not play with AI at all. expect a patch when i'm next able to work on the port.
Bigg Gunny Wiggin 8 Nov, 2021 @ 11:35am 
The insertion helo keeps leaving my AI team behind.
I am inserted alone and the team starts on foot miles away.
And, they are unselectable in Zeus so i can't teleport them.
?

However, Yours is the only version on Lythium that does not CTD
for me when the mission starts. :steamthumbsup: