Arma 3
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Dynamic Recon Ops ACE - Rosche
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.565 MB
4 Nov, 2021 @ 4:41pm
29 Oct, 2023 @ 11:22pm
33 Change Notes ( view )

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Dynamic Recon Ops ACE - Rosche

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
10 Comments
chazbotic  [author] 12 Nov, 2022 @ 4:49pm 
@elpizzysofresh
yeah, no entry bin config refers to an object is being referenced by the mission (or dynamically through script) that isn't configured properly. other than maybe "repairing" the MARSOC addon via the launcher so it re-downloads it, it's not really something i can fix without taking apart the addon, finding the issue and either coding around it or asking the guy who made the MARSOC addon to make the change.
elpizzysofresh 12 Nov, 2022 @ 1:49pm 
@chazbotic
so I swapped from the all in one ace compat to the individuals and it goes back to crashing arma after faction selection. it returns a "no entry bin config" type message with the faction MR. it's gotta be the rhs marsoc raiders faction mod that isn't playing nice
chazbotic  [author] 12 Nov, 2022 @ 3:31am 
@elpizzysofresh
i guess one last thing to try would be to not use a combined ACE RHS compatibility patch (from your posted preset) and instead ensure you are loading the latest ACE components and RHS ACE compatibility patches from the official source. i guess unless something in the MARSOC addon by itself is somehow breaking something.
elpizzysofresh 11 Nov, 2022 @ 9:38pm 
@chazbotic
I realized when reading my previous message when I wrote "brings everything back to normal" what I meant was it stops crashing and returns to showing vanilla uniforms. sorry for any confusion
elpizzysofresh 11 Nov, 2022 @ 9:36pm 
@chazbotic
tried loading vsm - ace compat last. no dice. also, tested with only cba, ace, cup terrain, rosche, rhs, rhs-ace compat, and rhs marsoc. same thing. I suspect something is off with the rhs marsoc config.

even so, I am more than happy with the mod list I am currently able to load! thanks for this btw
chazbotic  [author] 11 Nov, 2022 @ 7:02pm 
@elpizzysofresh
VSM ACE compatibility affects helmets and goggles with ear protection and sound muffling attributes, and also adds specific values to goggles for dust and overlays and scratches.

unless something is being loaded out of order or there is something improper in the MARSOC config, i'm not sure why it would crash. it's possible that they are trying to modify the same item's config, in which case it should go by order of execution. try loading VSM ACE3 compatibility last and see if that helps.

also i'm cautious of "all in one" compatibility patches, because there gets to be a very high chance if the versions are not updated in step with each other.
elpizzysofresh 11 Nov, 2022 @ 2:22pm 
@chazbotic
I believe I found the culprit. when I try to load with this mod list. it crashes arma every time. https://pastebin.com/4nLC3hAc when I load with this mod list + the rhs marsoc faction mod it gives me vanilla uniforms. removing the vsm - ace compatibility mod brings everything back to normal.

VSM - ACE3 Compatibility https://steamproxy.net/sharedfiles/filedetails/?id=1974559189
US MARSOC Marine Raiders [RHS] https://steamproxy.net/sharedfiles/filedetails/?id=873455461
elpizzysofresh 10 Nov, 2022 @ 6:41pm 
@chazbotic
it works with rhs, I had a bunch of mods loaded, but it works fine now with rhs and some ai mods. thank you!
chazbotic  [author] 9 Nov, 2022 @ 11:52am 
@elpizzysofresh
does this error occur when using only CBA, ACE, and Rosche (and CUP Terrains Core)?

faction data is from the configuration of whatever addon added the faction, assuming you have the appropriate addon for the gear also loaded, for example RHSAFRF or something.

it sounds like the faction is configured strangely. i know some addons like CUP factions use some sort of randomization script rather than storing the loadout in the unit config for respawn inventory. maybe it's something like that.

i need more information about what you have loaded to troubleshoot.
elpizzysofresh 9 Nov, 2022 @ 9:40am 
when I pick my faction and loadout it shows only vanilla assets, although you can edit your character with modded assets, when you start the mission your loadout is vanilla. how to fix?