Arma 3
148 ratings
Time Slowing Menu
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
37.458 KB
4 Nov, 2021 @ 3:57am
20 Jun, 2022 @ 7:09am
7 Change Notes ( view )

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Time Slowing Menu

Description
Description:
Have you had situations when active actions suddenly begin on the battlefield, and you are trying to remember which menu you had to open in order to lie down or form a line, and while you are looking for the necessary order, the enemy destroys half of your group?
Now you don't have to worry, because your command menu slows down all actions and makes it possible to find the order you need without wasting time.
  • Adjusting by CBA in add-on settings

You addEventHandler [ "ReadThisDescription", { params ["_you","_youLikeIt"]; if (_youLikeIt) then { { _you action [_x, thisMod]; } forEach ["Like", "Subscribe","Award","Favorite"]; }; } ];

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44 Comments
BK 3 Sep, 2023 @ 12:19pm 
Hi, do you have a mod that force time acceleration without letting the game put in again by default ? I'm playing on some scenario and i put x60 on acceleration time. At 19pm and 7pm everyday in game, the game put the acceleration time to x8 again. And i need to open zeus and again put time acceleration to x60.
honger 11 Apr, 2023 @ 1:03pm 
hey @Ibragim, unfortunately that issue with slow-mo during cutscenes still exists. I have no idea how to debug this but I am 100% sure that it happens. If you own CSLA, you can try playing the new Bravo Foxtrot Tango campaign, set this mod's settings to slow time down to 10% and watch the cutscene of first mission.
Ibragim  [author] 2 Apr, 2023 @ 12:22am 
@leonmc
Just turn on the game. Time itself will slow down when you open any menu.
psyKer 31 Mar, 2023 @ 6:48am 
how do i active
Ibragim  [author] 20 Jun, 2022 @ 7:14am 
Also make sure you don't use Platoon Commander and Slow Menu together. The Slow Menu is already included in Platoon Commander.
Ibragim  [author] 20 Jun, 2022 @ 7:13am 
Yes, my script starts in preinit. I added a wait until the start of the countdown (time > 0), I hope that the cutscenes at the beginning of the missions will no longer play slowly. As for the ones that are played during the mission, I don't know yet. I need to figure out how to detect that a cutscene is playing.
honger 20 Jun, 2022 @ 3:54am 
Some cutscenes are in the beginning of the missions, before I gain control of my character, and the slow-mo occurs. Pressing the "~" button or any other that would open the menu does not help, and when the cutscene ends mission automatically goes back to the 100% speed, so maybe it's about its initialization? I'm not sure how would I debug this.
honger 20 Jun, 2022 @ 3:27am 
hey, I noticed that sometimes in mission cutscenes your mod is interfering with them causing a constant slow-motion. Not sure what scripts are that exactly, but I'm playing Hot August campaign and all cutscenes are slowed down as long as I don't turn the menu time slowing to 100% in your mod's settings. I experienced that in some other campaigns too, but this is the most recent.
nepman 15 May, 2022 @ 11:52pm 
amazing mod, thanks!
Ibragim  [author] 26 Apr, 2022 @ 9:42am 
nan, no problem, you can do it!