Tabletop Simulator

Tabletop Simulator

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Gorkamorka starter gang 3
   
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2 Nov, 2021 @ 4:54pm
3 Nov, 2021 @ 6:41pm
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Gorkamorka starter gang 3

Description
A fast pace gang featuring 2 warbikes and a Truk (lolz a Truk its a buggy really). Has extra stuff available for upgrade paths.

With 2 warbikes carrying passengers and a small Truk this gang moves extremely fast across the desert planes of Gorkamorka.
Warbike Twin Kannon manned by Nob and side car carrying a Yoof.
Warbike Twin Shoota manned by Spanner and Side car carrying a Slaver.
Wartruk Speargun manned by Spanner and Driven by Yoof.

Strategy, this gang makes use of "Chasing and Racing" rules to bring its warbikes behind/alongside an opponent Truk or Trak. The Nob on warbike is meant to fire away with Twin-Kannon's each shooting phase yours and opponents everytime an opponents Warrior gets hit by the Kannon a test is made against his strength to see if he can stay aboard their vehicle if not he goes overboard where your Slaver is waiting to throw a net on him capturing him and making him work the mines forever more.
Well that is how it is meant to go but chances are your Twin Kannon will be enough to rip through a Truk or Trak given enough turns of shooting into its backside. However if ever a model tests to see if it stays onboard remember when they fall off you have a Slaver there for a reason, to capture them for the mines.
Each character is in a key position to maximize their experience gains, Nob on Kannon a difficult to fire weapon but it pays off each time a passenger, gunner, or driver is hit there is a chance they fall off depends if result is "hit by weapon as normal".

Against Mutants this Gang is actually really good, since there are plenty of vehicles you will likely get to bring all your models in key scenarios such as "Da Convoy".
Of course since Mutants are "Foot Models" every extra Slaver carrying a Net is another oppertunity to capture a Mutant and instantly gain his kit in teef worth of value immediately after the match!
Against opponents in vehicles it all comes down to some luck but Kannon's and Stickbombs are a good bet against vehicle opponents and your Bikes are a great delivory system for this.

Upgrades that should be considered first,
Flak Armor and Frag Stickbombs will go a long way to helping this mob.
After that Extra Armor Gubbins will keep your vehicles in the game for longer, since these are invulnerable saving throws against everything.
Also you may want to consider that at least the driver of the buggy should get either a frag stickbomb or a slugga.
Passengers of the Warbikes is simple put frag stickbomb and flak armor on them...Maybe later consider Krak Stickbomb as your opponent will want to get Kustom Job eavy armor.
Spanner on Warbike has Twin Shoota, consider replacing it with Twin Kannon...Split the Twin Shoota and keep the shoota's in your horde to later give to new warriors you recruit who then mount your buggy.

As it is right now this mob is sitting at 9 models in the income bracket.
Save up, if you are not getting your third bike than its a matter of getting 3 models for your Buggy to carry into battle strongly suggest another Slaver and 2 Yoofs. For the long hauler that intends to play into the 300+ Mob Value (like BB TV), you need to get a Slaver, Spanner, and 3rd Bike for models 10, 11, and 12. Long term your 5th vehicle should be an actual Truk or another Buggy which ever you want 3 bikes is a lot, but it could be 3 Bikes plus 2 Buggies and some crew on board each buggy which gives more flexibility.

Note there is a reason to stack slavers the intention is to make your opponents work force work for you instead.
The extra Slaver means that you have more chances at capturing models with his net. Everytime you get the chance you have to try cause those models are free income in your mines if they are Orks, Grots, and Digga's. You also capture all the equipment and can keep it or sell it.

This puts your opponent into a position of having to rescue their boyz or leave them in your mines...Every game they are left there is extra income since their model does not count in your total number of models score for income.

IE you capture a model you still count as having 9 models not 10 when looking at the income outcomes for the aftermatch.