Barotrauma

Barotrauma

51 ratings
[UES] U-148 'Ostland' Cruiser Submarine
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
223.648 KB
2 Nov, 2021 @ 10:48am
28 Mar, 2022 @ 3:28pm
8 Change Notes ( view )

Subscribe to download
[UES] U-148 'Ostland' Cruiser Submarine

In 1 collection by ๖Un1ty
[UES] United Europan Shipworks
7 items
Description
Overview
The U-148 Ostland is a former Europan Coalition convoy raider that was salvaged and retrofitted as a drug smuggler's vessel by a Jovian Seperatist scavenging crew. The inbuilt moonpool, a defining feature of the Ostland Class submarine, is now used as a means of covertly loading and disposing of illegal cargo and contraband prior to a search by station authorities. The submarine features four turret hardpoints (of which it is outfitted for two), a depth charge launching system and two forward facing torpedo tubes. The U-148 is also equipped for silent running, allowing the captain to disable all external lighting and limit the engine and reactor output to avoid conflict or engage targets unseen.

This submarine is named after the Empire Principality of Ostland from the Warhammer Fantasy setting, though originally it was going to be called the Marienburg. I had recently seen Das Boot for the first time when I was making this, so that's why it's styled after a U-boat.

Weaponry
-Two empty turret hardpoints, placed on the deck and keel respectively
-Two standard issue coilgun turrets
-Fixed forward facing torpedo tubes
-Depth Charge launch tube

Features
-Moonpool system allowing for easy cargo loading and unloading
-Silent Running system allowing the captain to decrease submarine noise and light by limiting the engine and reactor output (The submarine will run entirely off of battery power in this mode).
-Equipped botanical / grow room adjacent to the medbay
-Research table for genetic research, located in the amidships above the cargo hold
-Full array of fabricator machines (Workbench, Recycler, Medical Fabricator)

Other Information
The silent running system is one of my own design, uses relatively few components and allows reactor / engine limiting and external light control from one button press. Note, if you plan to use reactor limiting there must be power in the batteries as the sub will run entirely on battery power until regular operations resume. This is because reactors are the most noisy machine after the engine, and limiting it this way helps reduce the sub's detection profile.

If you like this sub, check out my others inside my collection.

https://steamproxy.net/sharedfiles/filedetails/?id=2685047869

Popular Discussions View All (1)
0
9 Oct, 2023 @ 3:32am
Problems
ChamParis
10 Comments
Cirno 21 Aug @ 5:54am 
never stops being on fire
BRUHenburg 27 Nov, 2023 @ 7:17am 
Хуета а не подлодка. шкафов нормальных больших нет, куча бесполезных инструментов(сварка, резаки, скутеры, сканеры и т.д.). Также не подключены баллоны под скафандрами в нижнем шлюзе (баллоны не заполняются). Также сильно перегружены щитки в инженерной, из-за этого быстро ломаются. Еще скорость всплытия просто ужасна (8км/ч при полном ремонте). В общем чтобы нормально на ней играть надо её самому в конструкторе допиливать.:steamthumbsdown:
ChamParis 7 Oct, 2023 @ 6:02am 
I felt for solo play the railguns needed to have a nav firing button, and better drainage is essential to keep the ship sailing longer, as moving is the only way it can nail abyss monsters with big iron. Also found and solved a pathing issue in cargo.
ChamParis 7 Oct, 2023 @ 6:00am 
I did a fair few tweaks to the sub, wall caps, powered diving lockers, removed the weird immediately firing upon reload railguns thing, two more dive lockers where that empty space in weaponry was, added a vent in cargo, firing railguns from nav, and two more ducts to improve drainage. Awesome sub, a good platform for tinkering.
TheDerpyDeed 6 Nov, 2022 @ 2:27am 
absolute beauty, LOVE the idea of the torpedo rails (and how they were implemented) in the front so I went to work making them a little less clunky and more fun to operate - please take these as feedback! :D

(I am 500% stealing this idea, I love the torps to death, thank you!)

Issues;
-Firing once keeps the trigger pushed so reloading immediately fires again (even large targets move, you'll want to aim at least to see if you're still hitting)

Preference:
-Increased railgun angle to top and bottom of the "chute-hole" rather than straight-only to allow for slight aim adjustments.(even if it's just slight, it makes the aiming feel more engaging than sitting around a corner with a shotgun like a real shooter pro)

-Wired up alternative fire, firing one chute per pull of the trigger, a faint light indicates the active tube

-Swapped out the 2 capacitors for one with double capacity and chargerate
Zeks 25 Jul, 2022 @ 3:56am 
i can't get the water out out of the cargo/airlock downstairs, help?:RedStar:
xtxownage 2 Mar, 2022 @ 11:46pm 
The rushing issue is back, AI frequently get stuck in cargo trying to fix something, nor can they open the top hatch to enter the airlock. the roof of engineering is frankly, too high and lacks the platforms to make up for it meaning you can't reach the leaks from inside.
๖Un1ty  [author] 23 Nov, 2021 @ 3:42pm 
The Moonpool sound issue has been fixed as of now. The sound was from a pump running when it shouldn't which was trying to drain the water in the pool, but couldn't due to a lack of flow rate compared to water coming in. Added an inverse signal check to toggle it off when the doors are open.
Rosey 23 Nov, 2021 @ 6:16am 
Moonpool causes permanent water rushing sound
BasicallyClueless 19 Nov, 2021 @ 2:29pm 
Surprised there's no comments on this. This is a really great, neat little sub. The star symbol reminds me of old Soviet Submarines.