Arma 3
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Dynamic Recon Ops ACE - Sahrani
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
3.236 MB
31 Oct, 2021 @ 8:04pm
29 Oct, 2023 @ 10:12pm
35 Change Notes ( view )

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Dynamic Recon Ops ACE - Sahrani

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
14 Comments
Caigoomballou 21 Jul, 2023 @ 1:52pm 
ooooh BRO i thought that was sunday revive script and was for non ace, I get it! thanks again
chazbotic  [author] 20 Jul, 2023 @ 7:43pm 
@Caigoomballou
the default configuration is to spawn at either the insert location, FOB (if not inserting), or near the average group location. if there are no valid respawns, you should still get the respawn screen, although with a notice that respawn is disabled.

did you disable respawn or respawn positions in mission settings? the default values are "20 seconds", "Both".
Caigoomballou 20 Jul, 2023 @ 7:10pm 
Ok that's odd for me as on death I am facing mission end, only option is loading back from previous save. So im currently missing out on the feature for some reason. Thanks for the information.
chazbotic  [author] 20 Jul, 2023 @ 10:10am 
@Caigoomballou
yes, although i'm not sure why you would. on death, you should have the option to respawn at both the insert location (or FOB) or a somewhat buggy implementation that averages the positions of the squad and you respawn as a new unit directly (you can keep your inventory too if you have that enabled in ACE).

you can edit the mission's description.ext and change respawn = 3; to respawn = 5; to "take over" AI units and enable the teamswitch menu (default "U"), but that might have strange behavior.
Caigoomballou 20 Jul, 2023 @ 8:07am 
Is there anyway to enable the ai 2 be playable if my main character dies?
Caigoomballou 20 Jul, 2023 @ 5:01am 
Thanks! Awesome work @Chaz thank you for your time and moving the scenarios over too ace compatibility. Although Im not sure if your able but It would be a really cool addition to add Ai control switch that way I can monitor my squad better and position them more conveniently when having larder squad but overall really fun missions.
chazbotic  [author] 20 Jul, 2023 @ 12:08am 
@Caigoomballou
glad you found it while i was writing out my response. the stamina option is meant to always be enabled to feed data to ACE Advanced Fatigue. if that data link is broken, the fatigue functions in ACE enter a loop that never exits, which causes animations to never complete, freezing AI in place (and the player too, typically).

the option is there for people that have a customized ACE version that has ACE Advanced Fatigue removed or disabled and want to use vanilla A3 stamina system or disable stamina completely.
chazbotic  [author] 20 Jul, 2023 @ 12:05am 
@Caigoomballou
if you've already tried running just CBA, ACE3, and then the terrain itself (no other addons), it could be some oddities in profile or settings for DRO or ACE.

if you are using ACE Medical, be sure that "Revive" is disabled in the DRO options, and if you are using ACE Advanced Fatigue that "Stamina" is enabled. you can also click the "Reset Default Options" button on the information tab when DRO first launches a mission (the main menu where you pick your mission options).
Caigoomballou 20 Jul, 2023 @ 12:00am 
Okay never mind! I debunked it but still don't understand root cause. Enabling stamina in the mission settings at the start fixed stuck AI. Keeping mission settings Stamina>On>Ace>DRO kept it from freezing ai in spot. In other words I have to keep stamina on in order for ace to work properly in any of the maps.