Total War: WARHAMMER II

Total War: WARHAMMER II

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Empire Bayonets
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Tags: mod, Units
File Size
Posted
Updated
23.874 MB
31 Oct, 2021 @ 12:20pm
12 Feb, 2022 @ 6:13am
5 Change Notes ( view )

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Empire Bayonets

In 2 collections by prop joe
Dogs of War
118 items
Prop Joe Mods
58 items
Description
Allows you to upgrade your Handgunners into bayonet-equipped versions that are better suited for melee combat. The bayonet units have spearmen melee stats.

You need to research a technology first that is locked behind building a Foundry (or Armoury for Markus Wulfhart).

The required mods on the right aren't actually required, but if you don't have them a few of the new units pickable the custom battles will be invisible if used in battle.
The main Upgrade Units mod is required, but you can disable all the unit upgrade the main Upgrade Units mod comes with if you so wish, details on that mod's page.

The custom rifle with bayonet model and the new animation for Handgunners are from the [LIG]Affixed bayonet (handgunner rework) mod by Less Is Good. My gratitude for the permission to use them in this mod and kudos to him for the great work he has done.

"Averland Soyboy" in the thumbnail by Reddit user noconverse.

Compatibility:
Should work in Multiplayer.
NOT COMPATIBLE WITH SFO SINCE IT MODIFIES THE EMPIRE TECHNOLOGY TREE.
Don't use with mods that modify the Empire technology tree.
If used with overhauls the unit stats won't be in balance with the rest of the units in the game.

Support my mods:
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23 Comments
ThrobbingforMorbius 11 Apr, 2023 @ 5:46pm 
I just wish they'd turn the musket round and bash skulls with the butt end. there is an under representation of musket clubbing
003skar98 12 Sep, 2022 @ 10:38am 
can you add reloading animation?
Jarms 8 Sep, 2022 @ 5:04am 
2 requests.

1) Can we get this into WH3?

2) Is it possible to just make these guys a seperate unit to Handgunners instead of an upgrade? Say unlocked in the tier IV artillery building and requires a blacksmith? That way you can remove the upgrade units requirement.
soldiert01 15 Jul, 2022 @ 7:10am 
is this compatible with Guns of the Empire? if not can you make it compatible with it please?
prop joe  [author] 12 Feb, 2022 @ 6:28am 
Updated:
nothing changed, adjusted for files that were renamed in the Armoured Empire State Troops mod
Silvřík 21 Jan, 2022 @ 3:09pm 
Wonderful. Perfection <3
prop joe  [author] 31 Dec, 2021 @ 1:41pm 
no plans from me to submod Sigmar's Heirs

@m_ig_uelon
you can add them mid-save, you can remove them if there's no units from this mod on the map
JestanotherGoof 31 Dec, 2021 @ 7:14am 
i second Ca boongs request
Ca Boong 26 Dec, 2021 @ 11:03pm 
hello guy, Know it's not a lore-friendly mod, but your mod is too cool XD
Can u make a sub-mod for Sigmar's heirs overhual?
m_ig_uelon 2 Dec, 2021 @ 2:44am 
are this mods save game compatibel?