Arma 3
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Dynamic Recon Ops ACE - Malden 2035
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.084 MB
29 Oct, 2021 @ 10:47am
29 Oct, 2023 @ 10:08pm
37 Change Notes ( view )
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Dynamic Recon Ops ACE - Malden 2035

In 1 collection by chazbotic
Dynamic Recon Ops ACE
130 items
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features

  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.


Updated Features

  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).


Included Fixes

  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.


How to Access ACE Arsenal

  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
17 Comments
big balls 21 Aug, 2023 @ 9:52pm 
Ok thank you
chazbotic  [author] 21 Aug, 2023 @ 1:40pm 
@big balls
be sure that if you are using ACE Medical that Revive is disabled in DRO mission settings (from the DRO mission menu) and if you are using ACE Advanced Stamina that stamina is enabled.

you can also set the options to default from the button on the information tab on the DRO mission menu.
big balls 20 Aug, 2023 @ 11:51pm 
the ai doesnt move also
big balls 20 Aug, 2023 @ 11:26pm 
why when i parachute down the ai doesnt automatically equip their weapons
chazbotic  [author] 9 May, 2022 @ 1:50am 
@cciacona
i don't have any plans to modify or port DCO mostly due to lack of time to work on it. i also mostly want to resolve lingering issues with DRO before moving on to that if i eventually do.
cciacona 9 May, 2022 @ 1:38am 
Any plans to do port DCO or no?
CrucifiedGod 26 Apr, 2022 @ 5:05am 
Youre the best. i totally forgot i messed with some of the settings. Thank you regardless!
chazbotic  [author] 26 Apr, 2022 @ 3:23am 
@CrucifiedGod
i'll make a small fix so that if sunday revive and ACE Medical are both enabled that sunday revive will be forcibly disabled in favor of ACE Medical.
chazbotic  [author] 26 Apr, 2022 @ 2:39am 
@CrucifiedGod
if you have ACE Medical enabled, you must have revive disabled. the sunday revive system is a replacement for ACE and uses a modification of the vanilla medical engine, and must not be enabled at the same time.

This is why if ACE Medical is enabled, the default Revive state is "disabled".
chazbotic  [author] 26 Apr, 2022 @ 2:37am 
@CrucifiedGod
if you have ACE Medical enabled, you must have respawn disabled. the sunday revive system is a replacement for ACE, and must not be enabled at the same time. This is why if ACE Medical is enabled, the default Revive state is "disabled".