Stormworks: Build and Rescue

Stormworks: Build and Rescue

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YG V-1C VLS anti-ship missile
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29 Oct, 2021 @ 6:42am
15 Nov, 2021 @ 4:00am
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YG V-1C VLS anti-ship missile

Description
YG V-1C VLS anti-ship vertical attack missile

YG V-1C is a radar/GPS guided missile which uses vector reflection guidance to vertically hit ground and sea targets. The missile is guided using YGT-2 radar/GPS tracker. The missile is designed to counter anti-missile systems that can't defend themself vertically. It is recommended to shoot this missile from a ship.

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Missile features
- Vertical attack direction
- Medium warhead
- Can be mounted on a ship and launched vertically
- Any direction launch
- Lead guidance
- Code optimization - script turns off when missile lifetime(customizable time since launch) ends. (it is off when missile is not launched too).

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Missile characeristics

Range
2.8 km
Guidance
Relative, Vector lead + vector reflection + velocity aim

It is NOT recommended to use the missile against air targets(but it can hit them lmao. 4th video).

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How to use

Do not use the same vehicle as a target! It will not work because YGT-2 on that vehicle will jam the same radio frequency(you can change it)

Lock a target vehicle using the tracker so it will be marked with a green square. Do not loose the target untill hit (tracker's FOV is 90x90 degrees). Then you can shoot the missile using trigger button.

It is NOT recommended to launch the missile from a distance, less than 500m. It is recommended to use it when distance to target is 700- 2500 meters(I'll check real range soon).

Note that there aare obstacles that can be accidentally locked by tracker's radar(players, fallen trees, crates, barrels, other vehicles). So make sure they will not bother you while guiding the missile.

In this example, there is everything you need to set the missile up on your ship. Multiple VLS silos can work with one YGT-2 tracker so you can copypaste the silo and connect it as it is done with first one(don't forget to connect hatch to electricity). 4-missile launch microcontroller is included.
I recommend changing default radio frequency to unique number so missile system will not conflict with other ones.


Feel free to use/modify this missile in your own creations but please mention it's name or author or include the link to this page if you upload a creation with the missile into workshop.


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Some info about the guidance

In this missile I use non-standard guidance method - vector lead + vector reflection + velocity aim(+relative guidance). The missile calculates the lead to target based on missile's speed and relative target's tangential movement. Then missile aims it's velocity at the arc path vector obtained thanks to vector reflection method. The guidance also uses variable sensitivity, variable lead and LUA PID controllers to accurately aim the velocity.

Missile takes target coordinates from radio frequency 10(channels:1 - X, 2 - Y, 3 - Z(alt)). So it is possible to guide it using stabilized camera, manual xyz or another sources.

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Special thanks

Special thanks to:
- Pilot228 for a great idea for guidance

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Keywords(ignore this)
AGM, ATGM, radar guided, anti-ground missile, anti ground missile, anti ship missile, anti-ship missile, VLS missile launcher

>>A LINK TO MY BEST AA MISSILES<<
76 Comments
Mr_Funny_Dog 19 Oct, 2022 @ 6:35am 
can you a missile pack vesion of this
pls :steamhappy:
BOOMmyself0 1 Oct, 2022 @ 8:02am 
ive lengthed the missile by giving it an extra 4 blocks of rocket fins, and the max range is now 7km, at least thats how it hit, i put the tracker on a recon heli and used radios to fire the missile mounted on board a ship, I am thinking this thing actually has alot of potential, if it has greater range by adapting the missile guidance method used by the YG-V2A, by now going that high it can have more fuel to reach deeper into enemy territory.
BOOMmyself0 28 Sep, 2022 @ 5:17pm 
i am using it in a dual mode system, by having a drone that sends coordinates to the ship, or just ussing a kalman filter on the new radar signals and the missile often ran out of range before it is able to hit the target
YAGoOaR  [author] 28 Sep, 2022 @ 1:44pm 
@Heilmyself0 yes, but you would be anyway limited by 5km radar range
BOOMmyself0 28 Sep, 2022 @ 3:56am 
Is it possible to make this thing not fly that high to increase range?
YAGoOaR  [author] 19 Sep, 2022 @ 3:20pm 
@holger251007, yes, of course.
YAGoOaR  [author] 23 Jun, 2022 @ 5:52am 
@Linuscopa, iirc yes
Linuscopa 22 Jun, 2022 @ 3:44pm 
Can you launch the missiles at an angle?
YAGoOaR  [author] 2 Jun, 2022 @ 11:11am 
Devs broke the radars in update
F to missile