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hu1_empire_hr1_warhorse_sword_and_bow wh_main_vmp_vampire_counts
hu1_empire_hr1_warhorse_sword_and_bow wh_main_grn_greenskins
hu1_empire_hr1_warhorse_sword_and_bow wh_main_emp_empire
hu1_empire_hr1_warhorse_sword_and_bow wh_main_dwf_dwarfs
hu1_empire_hr1_warhorse_sword_and_bow wh_main_chs_chaos
hu1_empire_hr1_warhorse_sword_and_bow wh_main_brt_bretonnia
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc05_wef_wood_elves
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc03_bst_beastmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_skv_skaven
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_lzd_lizardmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_hef_high_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_def_dark_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc11_cst_vampire_coast
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc09_tmb_tomb_kings
(I can also just include these rows it in the main Dogs of War mod if you'd prefer that)
You can use right click on your pack name -> add -> add from packfile and add the imperium culture_to_battle_animation_tables_tables table, rename it and add new rows that link the animation to cultures.
Only one thing I see is, if I play as another fraction like dalk elves, the models do not have an animation anymore, but maybe I have other mods conflicting