Total War: WARHAMMER II

Total War: WARHAMMER II

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Dogs of War submod - Imperium
   
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Tags: mod, Campaign
File Size
Posted
Updated
359.250 KB
28 Oct, 2021 @ 10:51am
31 Oct, 2021 @ 2:25pm
2 Change Notes ( view )

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Dogs of War submod - Imperium

Description
Another Dogs of War submod, this adds the mighty units from the Imperium mod to the Dogs of War mercenary/cross-faction recruitment system

You need all the main mods listed below for the submod to work properly
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Imperium made by The Wild Hunt to add the units to the game

https://steamproxy.net/sharedfiles/filedetails/?id=2614172700

Dogs of War by prop joe as well as its requirement UI Modding Framework by Vanishoxyact

https://steamproxy.net/workshop/filedetails/?id=1910430680

https://steamproxy.net/workshop/filedetails/?id=1354363596
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Just download my submod by last after downloading the core mods and the Imperium units should appear in the Dogs of War recruitment UI

If any problems appear please notify me, I'll do my best to solve'em

Animations problems were sorted out thanks to prop joe who showed me how to fix'em
9 Comments
phf 1 Nov, 2021 @ 1:24pm 
WORKS NOW PERFECTLY :steamhappy: just tested with Dark Elves and Lizardmen
WingedGardener  [author] 31 Oct, 2021 @ 2:46pm 
bruh. Thank you so much for that, I was getting really confused because of this problem and since I'm not having a lot of free time, it would have took me a long time to reach that solution + its something new that I learned so I'm really grateful. I'm updating the submod and now everything should be working properly
prop joe 31 Oct, 2021 @ 2:40am 
so for hu1_empire_hr1_warhorse_sword_and_bow it would be:

hu1_empire_hr1_warhorse_sword_and_bow wh_main_vmp_vampire_counts
hu1_empire_hr1_warhorse_sword_and_bow wh_main_grn_greenskins
hu1_empire_hr1_warhorse_sword_and_bow wh_main_emp_empire
hu1_empire_hr1_warhorse_sword_and_bow wh_main_dwf_dwarfs
hu1_empire_hr1_warhorse_sword_and_bow wh_main_chs_chaos
hu1_empire_hr1_warhorse_sword_and_bow wh_main_brt_bretonnia
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc05_wef_wood_elves
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc03_bst_beastmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_skv_skaven
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_lzd_lizardmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_hef_high_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_def_dark_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc11_cst_vampire_coast
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc09_tmb_tomb_kings

(I can also just include these rows it in the main Dogs of War mod if you'd prefer that)
prop joe 31 Oct, 2021 @ 2:39am 
The Imperium mod adds completely new animations and they're by default locked to the Empire culture. In your submod you'd have to add a new database table culture_to_battle_animation_tables_tables and give the animations to all the other cultures.

You can use right click on your pack name -> add -> add from packfile and add the imperium culture_to_battle_animation_tables_tables table, rename it and add new rows that link the animation to cultures.
alesan6566 30 Oct, 2021 @ 6:59am 
thank you for the update:steamthumbsup:
phf 29 Oct, 2021 @ 2:53pm 
HI Cinnabar, yes you are right these three are working "the Legio Evocatus, Knight Centurion and Knight Praetorian", funny is that for skaven it is working without issue.
WingedGardener  [author] 29 Oct, 2021 @ 1:19pm 
Thank you guys for reporting the problem, I'm taking a look at it and so far I'm breaking my head trying to understand the source of the problem, I haven't finished completely checking but the missing animation problem seems to be happening in pretty much every faction oher than the empire. But i did notice three units working properly those being the Legio Evocatus, Knight Centurion and Knight Praetorian(would like a confirmation if those three are working properly for you as well), since I'm fairly new to modding I can't say that the problem might be with the main Imperium mod yet but I won't discard that as a possibility as dogs of war submods don't mess with animations at all. I'll keep y'all updated if I discover something
alesan6566 29 Oct, 2021 @ 8:34am 
same problem with the dark elves too
phf 29 Oct, 2021 @ 6:30am 
Hey Cinnabar, excellent work. :steamhappy:
Only one thing I see is, if I play as another fraction like dalk elves, the models do not have an animation anymore, but maybe I have other mods conflicting :steamsad: