Barotrauma

Barotrauma

78 ratings
Trieste - WWII Assassin Given New Life (Goph Commission)
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.887 MB
28 Oct, 2021 @ 1:48am
16 Oct, 2022 @ 11:03am
35 Change Notes ( view )

Subscribe to download
Trieste - WWII Assassin Given New Life (Goph Commission)

Description
Please leave a like if you enjoy the sub!

4 - 8 Crewmen recommended

AI tested! Only costs 8499 marks so it's selectable in single-player (Waypoints by Bengamillen)

Build timelapse (37 hours at 50x speed): https://youtu.be/4jZLwL59_d8

Commissioned by Angelhood

The pictures above are very high resolution. Expand them in a browser to see the full detail!

Trieste:

Berthed in the harbors of old Earth in the early years of WWII, the Trieste was commissioned as a stealthy sub-hunter and ship-killer. Later refitted as a nuclear strike submarine, she diligently patrolled the waters of the Pacific during the Cold War, poised to loose her cataclysmic arsenel if the call came in. When the first settlers filed into Europa the Trieste was refitted yet again as an ultra-modern private research sub and was shipped off to explore the alien waters.

Challenger:

Cargo shuttle designed for use on the Trieste. Intended for extended observation operations in oceanic trenches. Mechanical control arms on the fore end allow it to inspect and collect samples from ocean floor. (Flavor text; no function)

== Ship Technical Specifications ==

  • Deep Diver classification (20% increased depth limit)
  • 2x "Baliset" Pulse Lasers (Vanilla pulse lasers, but they rotate about 2x faster)
  • 1x "Harpsicord" Railgun (Vanilla railgun)
  • 1x Electric Discharge Coil (Bottom-fore coverage, see Command screen)
  • 1x Depth Charge Launcher (near the bottom-right Pulse Laser)

  • Nominal horizontal velocity of 18km/h
  • Nominal ascent velocity of 19km/h
  • Nominal descent velocity of 15km/h

  • Medical and normal fabricators + deconstructor
  • Research Station
  • 1x Unit Load device and 1x Crate Rack for cargo

  • Smart doors open automatically when someone is near. Auto behavior is disabled if a flood, fire, or intruder is detected nearby. (Door motion sensors tuned to 4hz for performance reasons. Intrusion motion sensors tuned to .66hz)

  • Has a brig


    == Shuttle Technical Specifications ==

  • 2x Electric Discharge Coil (Dorsal and fore coverage)
  • 2x Crate Racks for cargo

  • Nominal horizontal velocity of 21km/h
  • Nominal ascent velocity of 18km/h
  • Nominal descent velocity of 15km/h

    == Design and Gameplay Notes ==
  • 6x Extra Medical/Security IDs in the Captain's secure cabinet for whatever reason.

  • Inventory tuned for single-player campaign, starting you with the basics + higher-tier diving suits.

  • Armory secure cabintes only accessible to ranking personnel (captain and security).
  • Toxin cabinet is only accessible to medical officers and the captain.
  • Captain's secure cabinet only accessible to themself

  • Brig door only operable by ranking personnel (captain and security)

    Wifi:
    181 - 292 - Emergency Lighting blink timers (per room)
    301-303 - Sensors
    701-703 - Alarms

    600 - Battery

    Challenger Wifi

    891 - Slaved Engine
    892 - Slaved Ballasts
    893 - Supercap Charge% Level
    894 - EDC Trigger
39 Comments
RollingCube 24 Aug, 2023 @ 7:09am 
Hi GophTheGreat. I confirm problem with mini sub door.
It looks like the problem with it appears when LUA for barotrauma installed on client-side (using 'install_cl_lua' console command).
Any ideas to fix it?
GophTheGreat  [author] 23 Jul, 2023 @ 12:22pm 
@Prinz Eugen The doors on both the sub side and the shuttle side never actually lock. You should be able to open them manually no matter what.
Shade 23 Jul, 2023 @ 7:36am 
How do I actually get into the mini sub the doors seem locked
XsurbanatorX 12 Dec, 2022 @ 9:16pm 
Hey for some reason the AI like to bug out on the ladder here https://prnt.sc/-HTm3SFjeM3P
GophTheGreat  [author] 17 May, 2022 @ 7:22pm 
It's just intensive by default, unfortunately. The main cause is all of the motion sensors and water detectors.
Angelbird 17 May, 2022 @ 7:08pm 
@Guido are you running the game on a listen server directly from the Barotrauma client or are you setting this up on a dedicated server? This submarine has a lot of items, electronics, and sensors so you'll need to run it on a dedicated server to avoid instability in MP.
GuidoBoyyy 17 May, 2022 @ 6:15pm 
@gophthegreat My buddies and I have the sub installed and using but we are getting major fps issues from originally 60fps to as low as 10-20 fps even with FPS booster mods. Any idea why this may be happening?
GophTheGreat  [author] 23 Apr, 2022 @ 12:43pm 
@Emu Should be fixed now. I had to update some xml.
Emu 23 Apr, 2022 @ 4:44am 
for some reason, the sub fails to load in the new update.
a shame since its so good
K31R 19 Apr, 2022 @ 12:38am 
wow! good job on the reaction time! <3