Stellaris

Stellaris

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Enhanced UI Project
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1.259 MB
27 Oct, 2021 @ 12:00pm
14 Nov, 2021 @ 10:22am
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Enhanced UI Project

In 1 collection by Nanderty
Enhanced UI Project
5 items
Description

Seems not to work with the most up to date version of Stellaris.
As I am currently not interested in the game I won't update any of my mods for now.
Feel free to reupload any updated and fixed versions, just credit me please.
Feel free to fork, and reuse any of their components, including my icons, again just credit me please.

ABOUT:

This is an Attempt to make the system and galaxy HUD more modern and streamline a lot of the icons, while increasing quality and readability. All(?) Icons have been remade whilst trying to stay true to the original stellaris-theme.
The new system UI is adaptive, meaning that it has a breakpoint at 2560 x 1440 px. Below this resolution it will be scaled by the factor 0.8, using this resolution or above the mods standard scale is used.
The new galaxy UI is now adaptive too, the following icons are scaled down using the same rules as above:
  • FTL-inhibitors
  • hostile intel icon
  • debug ai icon
  • Fleets
  • Stations as well as their corresponding trade route icons and bypasses
  • Trade protection, collection and piracy icons
  • Operation and contact icons
The following things were NOT scaled down:
  • System names, as that does only decrease readability, but no reasonable size decrease
  • Flags and corresponding things eg. claim icons or the occupation marker, as I think those are fine for any resolution
  • colonizable planets, special projects and anomalies, as they need to stand out and anomalies can't be rescaled dynamically, which would lead to a weird looking mix
  • Resources, as they are small enough already
Improved Font by Clazex is Highly recommended but not needed.
Note that Improved Font needs UI Overhaul Dynamic by Orrie as a hard dependency.













The system HUD was changed by the following:
  • Complete new fleet and planet button with a more modern design.
  • Clear difference between fleet and planet Buttons.
  • Streamlining archeological site, point of interest and anomaly icons.
  • Changed position relative to parent object (planet/fleet/...) if Enhanced UI Project: Defines is used.
  • Increasing the "fleet / planet / ..."-buttons size, so it can be reached easier.





*The fleet button design is shared with stations, megastructures, wormholes, ...

*The button frames won't be in game.





The galaxy HUD has been changed in a few ways, including:
  • Fleet icons, being consistent with system view fleet icons.
  • Anomalies and points of interest, making them fit their galaxy counterparts.
  • Bypasses such as wormholes or gateways, so that they won't overlap megastructures anymore.
  • An improved occupation marker for more visibility.
  • Changes to claim and trade mapmodes to be consistent with other changes.
  • Increasing the "enter-system-view"-buttons size, so it can be reached easier.







Every icon used (report if something is missing) in system- and galaxy-view has been redone for:
  • Higher quality (image quality, size, consistency,...).
  • Fitting the general theme of the mod (streamlining a lot of icons to a white theme).
  • Sometimes better (or worse) readability.






Vanilla files overwritten:
  • \gfx\interface\anomaly\discovery_level_1-10.dds
  • \interface\mapicons.gui (not fully overwritten)
  • \interface\mapicons.gfx (not fully overwritten)


Will automatically overwrite ! Immersive Beautiful Stellaris ! regardless of load order due to file naming. They work together perfectly fine.
Will automatically overwrite mods that only overwrite images or .gfx files but do not change/overwrite the mapicons.gui file.






Popular Discussions View All (3)
13
3 Jan, 2022 @ 12:20pm
PINNED: QUESTIONS
Nanderty
12
30 Dec, 2021 @ 2:00am
PINNED: SUGGESTIONS
Nanderty
6
5 Dec, 2022 @ 8:17am
PINNED: BUG REPORTS
Nanderty
85 Comments
Valeur 20 Dec, 2023 @ 5:15pm 
i desperately want someone to update this.
Geki 16 Nov, 2023 @ 4:55pm 
Please update this! This is by far the prettiest Mod there is for Stellaris and I need it!
cykablyatgaming.ua 9 Nov, 2023 @ 2:05am 
This looks slick as hell, has anyone made an updated version?
Richard 13 Feb, 2023 @ 5:26am 
@BubonPioche this is what he said

"Seems not to work with the most up to date version of Stellaris.
As I am currently not interested in the game I won't update any of my mods for now.
Feel free to reupload any updated and fixed versions, just credit me please.
Feel free to fork, and reuse any of their components, including my icons, again just credit me please."

Long as you give him credit he does not care. Long as you give him credit.
BubonPioche 12 Feb, 2023 @ 12:03pm 
@Nanderty
Would you be okay with someone taking over the mod to update it, until you work on it again ?
𝓐𝓫𝓪𝓭𝓾𝓻 25 Dec, 2022 @ 12:27pm 
I found that the progress bars icons bug has a easy fix. Open interface\sprites\nanderty_enhanced_ui_progressbars.gfx file and replace .lua to .shader
effectFile = "gfx/FX/progress.lua" to effectFile = "gfx/FX/progress.shader"
effectFile = "gfx/FX/progress_startend.lua" to effectFile = "gfx/FX/progress_startend.shader"
State of Europe 6 Dec, 2022 @ 6:32pm 
no problem homie i already put it in bug reports too
Marcus Arabela 5 Dec, 2022 @ 6:32am 
@Nanderty - Thanks for your creation of this mod and good luck with University!
Nanderty  [author] 5 Dec, 2022 @ 6:26am 
Sorry for not responding that long, it seems that I have accidentally unsubscribed this comment section.
@ Marcus Arabela, @Shoff
Thanks for the kind words
@Shoff
I think what you mentioned are features of the Camera Expansion:
https://steamproxy.net/sharedfiles/filedetails/?id=2638617892
See the feature list there.
@Vecho
As far as I remember it doesn't matter.
@Makk
Yes, I am sorry, but I have lost interest in Stellaris for now and started University, therefore I use the little spare time I have left for gaming on games I enjoy more right now. But that doesn't mean I will never come back.
@Marcus Arabela, @State of Europe, @Anus
Thanks for reporting, See the very top of the Description and the top of this message.
And please post bugs in the Bug report section next time, so I have all of them organized once I (hopefully) come back.
Anus 4 Dec, 2022 @ 7:51am 
Was working great in 3.5, now the 3 status bars for starbases, etc are all black using 3.6