Arma 3
266 ratings
Lushify
3
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod, Server
File Size
Posted
Updated
150.398 KB
26 Oct, 2021 @ 5:34pm
4 Oct, 2022 @ 12:54pm
7 Change Notes ( view )

Subscribe to download
Lushify

In 1 collection by Sysroot
Sysroot's Arma Mods
5 items
Description
Lushify
This is a very simple yet effective mod that seeks to "lushify" Arma 3 by increasing the scale/density of forests by 50% (by default, percentage is customizable). This results in a much denser, yet still realistic look that allows for greater cover in forested areas. In addition, Lushify also offers a 3DEN module to perform these tasks within specific areas as well as the ability to do model swapping.

NEW FEATURE:
  • Optional random scale distribution (makes foliage look more natural by slightly altering the scale within a range)



FAQ:
Q: How does this mod work?
A: It simply modifies the scale of all trees and bushes on mission load, as well as trees and bushes in specific areas if you use the 3DEN module.

Q: Can I customize the mod? What if I only want bigger trees or bigger bushes instead of both?
A: Yes, this mod has a fully localized CBA AddonOptions menu where you can adjust the scales separately to be applied to entire maps, as well as change any model swapping. You can also use the 3DEN module to customize specific map areas.

Q: Do I have to use the 3DEN module for this to work?
A: Nope! By default the +50% scale is applied to everything on the map via the mod's addon options settings. You can simply change these values to change the settings for entire maps. The 3DEN module is solely for scaling specific areas.

Q: How much will this affect performance?
A: It varies depending on your graphical settings and hardware, but any noticeable performance drop should be small at the default +50% setting.

Q: Does this mod break the hitboxes of the trees and bushes?
A: The hitboxes should still behave normally at the default +50% scale, no promises otherwise.

Q: Will this mod cause issues with other mods?
A: Highly unlikely unless those mods are also modifying the size of trees and bushes.

Q: How do I use the 3DEN module?
A: All you have to do is look in the "Environment" category of the modules menu, and look for the module named "Resize" with the Lushify logo. You can then place the module down, resize it to fit the area you want to affect, and change its properties to determine new scaling and/or model swapping.

Q: How do I set up model replacements?
A: The model replacement value in the options is an array of array pairs (a list of lists, essentially), where the first value in the pair is the path to the original model and the second value is the path to the new model:
[ ["MyOldModel.p3d", "MyNewModel.p3d"], ["MyOldModel2.p3d", "MyNewModel2.p3d"], etc... ]
You can then add more replacements by continuing the list of pairs with commas. Just be sure to use the full paths to the models you're swapping.

Q: How does the random scale distribution work?
A: The random scale distribution uses the "Minimum Scale Multiplier" and "Maximum Scale Multiplier" settings alongside your normal scale settings to generate random scaling differences between different objects. For example, if the minimum multiplier is 0.8, and the maximum is 1.3, the scales of trees and bushes will vary anywhere between 0.8x (80%) your scale settings to 1.3x (130%) your scale settings. This random value is generated using a normal (gaussian) distribution, which provides a natural looking level of randomness in the sizing of trees and bushes.

Q: Does it work in MP?
A: As of right now, no. The function this mod uses for scaling objects is incompatible with MP, and BI has not yet released a suitable MP-friendly alternative. If/when they do, I will implement it for MP functionality.

Q: Is the mod signed?
A: Yep, and the .bikey public key is included!

Q: Can I modify/repack/reverse-engineer/redistribute/etc. this mod?
A: Of course! The mod is open source on Github[github.com] and licensed under Apache 2.0[www.apache.org]. Though if you would like something to be added by me, feel free to suggest it!



If you have any questions not covered by the FAQ above, please feel free to comment them!

Localized for English, Spanish, German, Simplified Chinese, Japanese, Italian, French, Polish, Russian, Portuguese, and Czech. If you are a native/fluent speaker of one of these languages and would like to suggest a correction to any of the localizations, or if you would like to assist in adding a new language, let me know in the comments!
112 Comments
alexjackson57 9 Jan, 2024 @ 2:07pm 
okay i see, i'm creating a mission on the map wild mountains livonia and i'm lokking for way add forest around the aera already created to give the map more size and relief so that playrs is a larger territory to explore in addition combined with this mod will give this map a side very scien fiction.
Sysroot  [author] 8 Jan, 2024 @ 4:50pm 
@alexjackson57 Hello, I'm not aware of another mod that does this, but that *was* a planned feature of this mod earlier in development. The idea was scrapped due to performance concerns, however, as Arma really isn't a fan of generating a large swath of simple objects as would be necessary to generate a forest.

The engine simply has a much easier time optimizing trees and such when they're baked in the terrain itself rather than when they're treated as separate objects.
alexjackson57 8 Jan, 2024 @ 4:09pm 
Hello, is there a mod or module for generating entire forests?
Sysroot  [author] 3 Jan, 2024 @ 1:30pm 
@Zac Hello. I am not aware of anyone else having such an issue, so even if it is caused by this mod, it is likely due to some sort of conflict of which I am unable to diagnose.

I would turn all of your mods off except for this one and then check if the problem persists. If it does, try uninstalling and reinstalling this mod. If the problem still sticks around, I can look further into it.
Zac The Raven 1 Jan, 2024 @ 12:30pm 
Hello, I have an issue, please help me. I'm pretty sure its done by this mod. On Tanoa, the medium ficus trees are halfway into the ground, and about 2 times bigger (2 times bigger hitbox too) and even though I set the trees and the grass scale to 1, nothing happens, is there a way to fix this?
J-Money 10 Dec, 2023 @ 11:58am 
to clear up, that only happens on some/certain maps in certain areas. this mod kicks ass for immersion. thanks again
J-Money 4 Dec, 2023 @ 5:53pm 
appreciate the response!! thanks!
Sysroot  [author] 4 Dec, 2023 @ 5:28pm 
@J-Money You'd be correct -- unfortunately, that's an unfixable bug due to game engine limitations (the only way to avoid it is to replace the trees with simple objects, which kills game performance). In order to fix it, you just need to go into this addon's settings and turn down the scaling a little bit until the tree is properly in the ground again.
J-Money 4 Dec, 2023 @ 7:16am 
I'm not positive, but im 80% sure this mod causes this:
https://steamuserimages-a.akamaihd.net/ugc/2274943441922909309/8060C1E9EBFEE82DB4E0E090FB635125DA83A6A4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Any ideas or experience with it? It could be a conflict im not aware of.
Sysroot  [author] 11 Sep, 2023 @ 8:16pm 
@Bairro I'm glad to hear that, thank you for the kind words!