Total War: WARHAMMER II

Total War: WARHAMMER II

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Reasonable Expand recruitment capacity by upgrading buildings. enhancement for Tomb King
   
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Tags: mod, Campaign
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25 Oct, 2021 @ 5:53pm
16 Nov, 2021 @ 9:33pm
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Reasonable Expand recruitment capacity by upgrading buildings. enhancement for Tomb King

Description
Reasonable Expand recruitment capacity by upgrading buildings. enhancement for Tomb King

Tomb King recruitment capacity increases with building level, very reasonably.

The recruitment of the tomb King is limited, occupying a large number of building blocks, greatly limiting the fighting capacity of the Tomb King forces and the war potential in the early and middle periods.The MOD is a modification provided to the Tomb Raider forces. Currently, the lowest level buildings still have the original recruitment cap, but upgrading the building level will significantly increase the number of units, making this limit somewhat relaxed (but still not enough to create a large free, high-value sea).

Note that this effect applies to the AI as well, because you are modifying the building attributes rather than the faction attributes.

For the Tomb King setting, the guards of the Kings were resurrected first, followed by the Nehekara killed by Nagash, so their number was actually quite limited, and removing this restriction completely took a lot of fun out of the game.

The potential for conflict is limited to mods that also expand capacity.

If you have any suggestions on values or balances please leave a comment.

update Oct.29 2021:
Increased Carrion recruitment capacity. 0->1 at level 1, 2->4 at level 2, 5 -> 10 at level 3. You'd be a fool to spend over a thousand building a secondary monument for a bunch of stupid eagles.
Reduced the recruitment capacity of the Screech Skull Catapult (from 999 down to 6). I'm still thinking about that. 19 catapults like Skaven is fun, but it's a little too much for each team to bring four or five free magic catapults. I wanted to "preserve the special gameplay" without massively increasing the effectiveness of each team as a whole, so the balance wasn't easy.

update Oct.30 2021
Reduced the recruitment capacity of advanced cavalry at low building level. Increased the recruitment capacity of advanced cavalry in high building level.

update Nov.1 2021
Increased scorpion recruitment capacity, reduced large structures' recruiting capacity. Now the recruitment capacity of large structures of tomb King buildings is unified to 3 units.
Reduced Carrion recruitment capacity (tier 1 1->0, Tier 3 10->100). I built lots of steles in high difficulty campaign, bringing lots of Carrions to my armies, which is a little too much. If you're interested in building a tier 3 monument (Guy you're a rich man), you might as well try to build a condor fleet.

update Nov.3 2021
Carrions can now be recurit with level 1 stele, but you still need level 2 to increase capacity.

update Nov.17 2021
Top order structure would only increase 10 Carrion capacity. Now ruined structure would not expand capacity anymore, but updated miliatry structure would guarantee capacity after ruined.



合理增强:随建造等级提高军队容量上限 古墓王

使古墓王招募容量随建筑等级上升,(可能)非常合理的增强。

古墓王的招募设置偏少,占用了大量建筑栏位,极大限制了古墓王势力的战斗力和前中期的战争潜力。MOD是提供给古墓王势力的修正。现在最低级的建筑依然仅具有原版的招募上限,但提升建筑等级会显著增加部队的数量,使这个限制有所宽松(但仍然不足以组建大量免费的高价值人海,大概)。

注意该效果对AI同样存在,因为修改的是建筑属性而非派系属性。

对于古墓王的背景而言优先被复活的是历代君王的近卫,其次才是被纳加什杀死的尼赫卡拉人,所以他们的数量其实是相当有限的,完全解除这一限制减少了许多游戏乐趣。

可能造成冲突的仅限于同样拓展容量的MOD。


如果有数值或平衡上的建议请留言。

2021年10月29 修改:
增加腐尸秃鹰的招募容量(1级0->1,2级2->4,3级5->10)。傻子才会为了一队破鹰花一千多造个二级碑。
减少尖啸颅骨投石车的招募容量(999->6)这个我还在考虑。像鼠人那样搞19投石虽然很有意思,但每个队都能随便带四五个免费魔法投石还是太强了点。我希望在“保留特殊玩法”的同时不会整体性地极大增强每个队的战斗力,因此平衡不太好做。

2021年10月30 修改
减少高级骑兵在低本的招募容量;增加高级骑兵在高本的招募容量。

2021年11月1 修改
增加古墓蝎子招募容量,减少大型构装体招募容量。现在古墓王建筑的大型构装体招募容量统一为3台。
减少秃鹰招募容量(1级1->0,三级10->100)。高难度下满地碑,导致我每队随便出鹰,还是过了点。如果你有兴趣升个三级碑(真有闲钱),搞个秃鹰舰队也不错。不过秃鹰不吃任何加成,可能阿克汉的秃鹰要强一点。

2021年11月3 修改
现在1级碑就能造秃鹰,但你依然要2级碑才加容量。

2021年11月17 修改
顶级碑的鹰容量降至10.现在低级出兵建筑被破坏后容量也会被破坏,而提升建筑等级能使其依然保留容量。
3 Comments
阳光开朗小红花 17 Dec, 2021 @ 5:00am 
作者大大能否更新下能和古墓王大修mod相匹配~拜谢~
raident 2 Nov, 2021 @ 2:44am 
好东西!感谢兄弟
co co da yo 26 Oct, 2021 @ 5:12am 
好耶,感謝作者,古墓王軍隊問題困擾我好久了