RimWorld
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Beyond Ultratech: Smart Weapons
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Mod, 1.3
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2021년 10월 25일 오전 3시 32분
2022년 3월 8일 오전 9시 48분
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Beyond Ultratech: Smart Weapons

설명
[ko-fi.com]


Newest update (30/12/2021) brings homing bullets! Each weapon has a %25 chance to triggering a ''smart shot''. The only exception is LMG, which is %10. The settings are easily configurable via simple XML knowledge. Enjoy!



''There are monoswords, but no ultratech firearms?''

Have you ever asked this question to yourself?

We did, so here's our offer to add colors into your game:

SMART WEAPONS!

Pinnacle of the human technologies, these amazing pieces of tech are mostly reserved on glitterworld societies but sometimes black markets or reverse engineering does its job. Using machine learning subpersona cores, they turn a baby into a rambo. Hitting like a truck thanks to the fully plasteel case and bullets, these are a serious threat. Glitterworld engineers chose to install subpersona cores because of ethical problems arousing from personhood of personae, but these cores are very optimized for combat and companionship purposes.


They only spawn naturally on Empire pawns. For modders, they all have the SpacerGun tag.

Hella expensive to buy, so consider crafting them -.-












Art, sound design and XML by me. Infographics and thumbnail by MrJangoon.

Recipe icons are taken by Vanilla Textures Expanded.

https://discord.gg/qEdBKEhTcS

Join our server!
인기 토론 모두 보기(1)
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2021년 11월 1일 오전 9시 36분
고정됨: Ideas, Requests and Bugs
Myrleia
댓글 144
Zaljerem 2024년 3월 1일 오전 6시 25분 
ifsck 2023년 8월 14일 오전 11시 47분 
I've been using this since 1.4 released and haven't had any issues with it. Should be fine even though it says 1.3.
MachoNatchoMan 2023년 5월 11일 오전 6시 58분 
same, hoping this updates sometime hopefully before i finally get the dlc's and get back into rimworld :q
Sir Duncan Idaho 2022년 11월 8일 오후 12시 52분 
PS: The art assets look great.
Sir Duncan Idaho 2022년 11월 8일 오후 12시 52분 
I really love this mod. I feel like it was surprisingly well balanced with vanilla (considering the resources and tech level required). I'm very much hoping for a 1.4 update!
Cat-Lunatic 2022년 10월 23일 오전 7시 19분 
Do you plan to update to 1.4?
Myrleia  [작성자] 2022년 7월 6일 오후 10시 17분 
No, it would need a special patch since there are homing bullets.
Printed_dragon 2022년 7월 6일 오전 11시 53분 
sorry if this has already been asked, but is this CE compatible?
Myrleia  [작성자] 2022년 6월 19일 오후 12시 28분 
Hi there. I will inspect the problem. It's probably about the load order, but sometimes I miss silly stuff. Yeah, I'm a person who writes XML on Windows' own notepad...

There isn't any known incompatibilities. In addition to the fix, I plan on adding a toggle to the homing function. To be honest, the homing function was initially never planned. It adds a special niche, but some people may just want to appreciate the boosts.
Deggial 2022년 6월 19일 오전 8시 46분 
Hi Miathea, your mod looks really promising and crafting smart (ranged) weapons seems to be exactly, what my late-game playthrough needs.

I've already craftes a persona core. However, crafting the required "Glitterworld Components" for my weapon doesn`t seem to be possible. ("Glitterworld Fabrication" was researched, of course!)

I guess, the related bill shoud be visible in the blank space?
https://steamproxy.net/sharedfiles/filedetails/?id=2823178054
It's not just the graphics missing, I can't even add the bill to my crafting list.
I don't think, I've overlooked the component somewhere else in the lis, either.

In order to solve the issue, I''ve placed the "Glitterworld component" mod higher in the (admittedly quite extensive) mod list.
Do you have any recconmondations regarding the load order?

Do you know about any further mod incompatibilities? You do not mention any in your mod description. (BTW, I do not run CE)