Space Engineers

Space Engineers

451 ratings
Star Trek Mod Pack 5.8
32
14
9
11
5
8
14
3
5
4
4
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
1.531 GB
23 Oct, 2021 @ 1:20am
22 Oct, 2024 @ 3:15am
51 Change Notes ( view )

Subscribe to download
Star Trek Mod Pack 5.8

In 1 collection by Qarannia
Space Engineers Mods
102 items
Description


Welcome to the Star Trek Mod Pack by Q-Tech. This is a collection of all my Star Trek themed mods assembled together into one pack. This mod requires WeaponCore and Animation Engine to function, so make sure you have both mods loaded in your world. They are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason! Many of the weapons' characteristics can be modified using the WeaponCore server config file.

Update information for this mod can be found in the Change Notes tab.



Q1. How do I use all this stuff?
A1. Read the Star Trek Mod Pack Guide. Please refer to the guide for information about each part of the mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section. Special thanks to NathorusLP for his work on translating the entire guide in German. The Star Trek Mod Pack Guide (German) can be found by clicking the link.

Q2. Can you split up the mod pack and make different parts available separately?
A2. Check out the Star Trek Modules collection. It's a re-make of this mod (mostly) but in smaller modular format.

Q3. Can you add [insert name here] block or function?
A3. This mod will no longer have new items added to it, but will continue to be maintained should something break.



It is possible to customise the damage values for many of the weapons in this mod using the WeaponCore server configuration file. This file is automatically created when a world loads with WeaponCore in the mod list, and can be found at:



The WC Server Config[github.com] details what can be customised for each weapon. Using the <AmmoOverride> section between the <AmmoOverrides></AmmoOverrides> tags you can change many of the weapon damage output values to suit your gameplay.

Note: Some weapons, such as the Disruptor, use WeaponCore's EWAR system which is not open to change using the server config file.



Due to space constraints on Steam mod description pages I have had to move the credits to image format. They are now the first images displayed in the image section at the top of the mod page. My thanks and credit to all those whose creations have contributed to this mod pack.

A special thanks goes to fellow modder Sherbert for allowing the use of his teleporter code for the turbolift. He is the author of the excellent Atlantean Transporters mod.

A special thanks also to Gwindalmir for allowing the use of his ramscoop script which allows the Bussard Collectors to work properly.



If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
2,700 Comments
Qarannia  [author] 29 Nov @ 4:27am 
@xanderarizona I wish I knew what was causing that. I don't have a server so I can only test single player, but it downloaded and ran fine this morning when I checked it. If you have the server logs when the fatal error happens then you could try asking the WC devs on their Discord for help analyzing them.
xanderarizona 29 Nov @ 4:24am 
most of the weapon core mods work fine for us at least but this mod outright bricks the server and refuses ti load/download after its installed and server is started up and even says the world is corrupted until we remove it.

so i have no idea but we would love this mod in our community..
Qarannia  [author] 29 Nov @ 1:35am 
@xanderarizona Well the mod hasn't been changed in over a year so it's more likely something with SE or the server or WC that isn't playing nicely with everything else. I'm not a server guru but I do know that people's mileage has varied with WC mods on servers over the years.
xanderarizona 29 Nov @ 12:25am 
For some unknown reason this mod as well as just the weapon pack stand alone REFUSE to get downloaded on my server so im assuming at some point the game broke the mod download or a steam bug, it works in single player but will not run on dedicated servers

I've tried every solution with my host.And they've narrowed it down to something being wrong with the mod
Qarannia  [author] 12 Nov @ 12:47am 
@Ross Buh This would be more work but you can actually run both mods together. You'd have to blacklist a bunch of blocks on the server so people don't have duplicate weapons and that seems like an awful lot of work for just one weapon.
Q 11 Nov @ 11:24am 
Oooh okmy cardis are moaning cause we went to 5.8 🤣🤣
Qarannia  [author] 11 Nov @ 11:08am 
@Ross Buh Not really intentional; I just never got round to adding a version to this mod before I quit modding.
Q 11 Nov @ 10:31am 
Hey Qarannia, I've noticed 5.8 doesn't have the Cardassian beam in it but the other module for weapons does was that intentional?
Qarannia  [author] 7 Nov @ 5:19am 
@VolcanicDoom There shouldn't be any difference. The warp cores are just reactors that happen to use a mixture of the two custom fuel types. They should work the same on stations as they do on ships.
VolcanicDoom 6 Nov @ 7:42pm 
Do you remember how to get power using the warp cores to work because i have been trying for the past 6 days and im still having issues with power on ships and not stations. im so confused