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...And if you feel like adding a silly card combo for whatever reason, the Corpse Maggots' sigil that plays it in the space of a dead creature can be used with the undying sigil from Cockroaches or Ouroboros to make a card play itself as soon as it dies, over and over. It's pretty funny if you can pull it off, and if you could find a way to put both of them on a Mole Man I'm pretty sure you'd be unkillable. (though I'm not sure if that's possible without getting it randomly pre-made as a card reward, which is pretty unlikely to say the least.)
Thanks for the great guide!
First of all, I tested to see if the Devil's Play achievement could be earned by dealing exactly 666 damage by using the save editing trick to set Ouroboros's death count to 665, giving it an attack power of 666. Turns out the achievement can be gotten with only 666 damage, so there's no need to do 1 extra for caution's sake.
Second, an easy way to get the Gruesome Encore achievement is to buy 3 copies of a pelt at the Trapper (it shouldn't matter which pelts you get as long as it's 3 of the same kind) then make sure to hit the Mycologist twice to combine the pelts before visiting the Trader. As a bonus, the combined pelts get you better cards at the Trader.
1 - You can use 'Ouroboros', 'Bone Lord's Horn' and 'Bone Heaper' cards to farm the 666/667 damage needed to achiev 'Devils Play' in Act2. I got 'Ouroboros' near 400 and 'Bone Heaper' the other half damage needed. It didn't bug the Bounty Hunters in Act3 either;
2 - Is missing info about the Mycologist's Key usage in 'Act3 Secrets' topic! It's a nice surprise, but I recommend going there only after beating 2 main bosses. If you want a better reward, then go after beating the 3rd boss;
3 - Is missing info about the Stone puzzle in 'Act3 Secrets' topic!