Space Engineers

Space Engineers

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Lively Large Interplanetary Multipurpose Frigate
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Type: Blueprint
File Size
Posted
61.055 MB
20 Oct, 2021 @ 10:10pm
1 Change Note ( view )
You need DLC to use this item.

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Lively Large Interplanetary Multipurpose Frigate

In 1 collection by DerMakrat
DERMAKRAT INTERSPACE
48 items
Description
Dexterity "Mastering reality"

The Medium interplanetary multipurpose Frigate is built for lightness and reliability. With multiple offensive and defensive capabilities, it is perfectly suited for any survival situation. Styled to meet the aesthetic of games like Star Citizen it still stays true to the principle of form following function. With enormous fire power, a small ship Printer and several extra functions, it is more than a frigate it is the multipurpose powerhouse.

Design Feature

  • Rocket Battery: 4 reloadable rocket Launchers make sure you can take on capital ships
  • Custome Turrets: 2 Custom Turrets with 19 Gatling guns each
  • Guided Missile Launcher: 4 Guided Missile Launchers with 4 Warheads each.
  • Turret Supremacy: 8 Gatling Turrets, 4 Rocket Turrets and 10 Interior Turrets give you the firepower to destroy multiple targets at once.
  • Small Grid Printer/repair system: Printer Repair system to build and repair every DMI small grid craft within 2 min.
  • Welder/Projector Repair System: 29 welder make sure weapons and engine get repaired and replaced when destroyed
  • Redundant Bridge: one Fly Bridge for great view and improved flying and a Battlecockpit for increased Survivalbility
  • Orientation steering: using the "Q" and "E" Buttons to rotate and pulling up makes sure all 12 large thrusters are pushing the Dexterity the way you want to go. while keeping the craft light and agile.
  • Multipurpose Hangar Bays: 2 ramp accessable Hangars with 240 Large Blocks of hangar space for 6 Large small grid Fighters.
  • Industrial Production: 2 refineries upgraded with 8 yield modules and 2 assembler with 3 speed modules
  • Crew Area: Relaxing habitation rooms with beds, Kitchen, couch, tables and cryochambers for a crew of 6
  • Landing gear: 4 Landing gears make sure you can land on Planets and moons.

    Ship Statistic
    Grid mass: 200800 kg
    PCU: 41974

    Weapons:
    2 Custom Turrets with 19 Gatling guns each, 4 Guided Missile Launcher/Printer 4 reloadable rocket Launchers, 8 Gatling Turrets, 4 Rocket Turrets, 10 Interior Turrets
    Engine:
    4 Large/7 Small Hydrogen Tanks, 18 H2/O2 Generators, 2 Hydrogen Engine, 21 Large Batteries, 3 small Reactors
    Connection:
    2 Connectors Back Down
    15 Hangar Connectors
    Components:
    2 Jump drive, Antenna, Remote, 44 Welders, 5 Spotlights Front Back Down, Projector, Position Lights,
    Color:
    Anthrazit, White and Sunrise Orange

    Button Layout
    Hotbar 1
      Aim Guided MissilesFire Guided Missiles
    1. Forward Thrusters (Turns off forward facing thrusters. The ship wont stop when leting go of "W")
    2. Camera Front Left (Change view to forward facing camera Left)
    3. Ship Amor (Closes or Opens every armor on windows.)
    4. Camera Front Right (Change view to forward facing camera Right)
    5. Reloadable Rocket launcher (Switches Weapons to 12 Rocket launchers)
    6. Parachutes (Opens or Closes 8 Parachutes)
    7. Thrusters all (Turns on all Thrusters)
    Hotbar 2
    1. Camera Back (Change view to Back facing camera. Right to the back connector)
    2. Spotlight Back (Turns the back facing spotlight on/off)
    3. Connector Back (Switches the look on the back facing connector.)
    4. Camera Gear Left (Change view to gear facing camera on the left. use for landing)
    5. Camera Gear Right (Change view to gear facing camera on the Right. use for landing)
    6. Gears (Switches the look on the two landing gears.)
    7. Camera Down (Change view to Down facing camera. below the down connector)
    8. Spotlight Down (Turns the down facing spotlight on/off)
    9. Connector Back (Switches the look on the down facing connector.)
    Hotbar 3
    1. Thrusters Forward (Increases manual thrust override. Keep accelerating without pressing "W")
    2. Thrusters Forward (Decreases manual thrust override.)
    3. Hydrogen Thrusters Up (Turns all down facing hydrogen thrusters on/off. Saves Fuel)
    4. Thrusters all on (Turns on all thrusters)
    5. Thrusters all off (Turns off all thrusters)
    6. Hydrogen Engien ON/OFF (Turns on or off the two hydrogen engiens)
    7. O2/H2 Generators ON/OFF (Turns on or off the 9 O2/H2 Generators)
    8. Hydrogen Tanks Stockpile ON/OFF (Turns the Hydrogen Tanks to stockpile Hydrogen)
    9. Batteries Recharge ON/OFF (Turns the Batteries to recharge)
    Hotbar 4
    1. Reactors ON/OFF (Turns all Reactors on or off)
    2. Projector ON/OFF (Turns the Projector on or off. use for quick repair)
    3. Camera Hangar Door Fornt (Change view to front hangar door facing camera)
    4. Hangar Door Front Open/Close (Opens or closes front facing hangar door)
    5. Camera Hangar Door Down (Change view to down hangar door facing camera)
    6. Hangar Door Down Open/Close (Opens or closes down facing hangar door)
    7. Camera Hangar Door Left (Change view to left facing camera)
    8. Camera Hangar Door Right (Change view to right facing camera)
    9. Turrets ON/OFF (Turns the Turrets on or off)
    Hotbar 5
    1. Bridge Lights ON/OFF (Turns Bridge Lights on or off)
    2. Jumpdrive Increase Range (Increases jump range on the jumpdrive)
    3. Jumpdrive Decrease Range (Decreases jump range on the jumpdrive)
    4. Jumpdrive Jump (Jumps set distance or to set cordinates)
    5. Decoy Rotors Add Rotor Head (Adds rotor heads to the decoy rotors to rebuilt decoys)




    I Hope your satisfied with the Performance of the Dexterity
    Have fun out there mastering reality.

    Scripts Used:
    Automatic LCDs 2 by MMaster
    Rdavs Easy Auto Turret Script by Rdav

    Whip's Weapon Salvo Script
    WHAM | Whip's Homing Advanced Missile Script
    Whip's Turret Based Radar
    Whip's Auto Door and Airlock Script
    Ship Layout by
    by Whiplash141

    Tags: No Mods Mobile Base Survival Refinery Assembler Survival kit Kit Starter Hangar Fighter Ship Gunship Carrier Destroyer Jump drive
Popular Discussions View All (1)
2
3 Nov, 2021 @ 5:38pm
Meine Reise hat begonnen
Tino
156 Comments
DerMakrat  [author] 18 Jun @ 8:48am 
Hello JustWeb, sorry i have not all subgrids posted. you could save them in creativ an use them after that to on a porjector
JustWeb 1 Jun @ 8:40am 
Are the blueprints for the subgrids available? I'm not seeing them.
ATF_Coldblooded Carebear || 18 Mar @ 10:20am 
@Mr_Explode5000 it won't have any effect on the ship since it's just decorative block ( like kitchen, bars...) and not functional one.
Mr_Explode5000 18 Mar @ 8:44am 
Can this run with out the DLC?
DerMakrat  [author] 25 Jul, 2023 @ 9:39am 
your welcome sorry for the late reply ^^
EGORZHAB 25 Jul, 2023 @ 6:12am 
thanks
DerMakrat  [author] 22 Jul, 2023 @ 8:57am 
Hello Egorzhab, turn the projektor on. load the wanted bluepint into the projektor with "pirnter" in it name. make sure there is enough space and the projection is phisicaly connected to the projektor. select the timer block "printer" start and hit trigger now.
EGORZHAB 11 Jul, 2023 @ 9:52am 
how use printer?
DerMakrat  [author] 14 May, 2023 @ 1:42pm 
hallo Danke für die Frage. Das Schiff hat keine Airtight Hangars. die Hangar Tore sind die Rampen die runterklappen und ausfahren. Wenn es in Survival gebaut wird müssen die subgrids seperat gebaut werden.
Noctis1804 7 May, 2023 @ 3:40pm 
Ich liebe absolut deine Blueprints und werde sie weit in das verse Tragen, nur bei diesem modell fehlen bei mir die hangar tore woran könnte das liegen ?