Barotrauma

Barotrauma

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CR's Beacon Mod
   
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19 Oct, 2021 @ 3:50pm
12 Dec, 2023 @ 12:24am
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CR's Beacon Mod

Description
I decided to make some additional beacon stations with the main goal being to add some intrigue to the beacon missions and beacons you stumble across in the campaign.

Each beacon has some slight puzzle to fully understand what happened there, get it working or get extra loot. Not every beacon is safe to use and some may come with traps.

At the moment the mod adds 8 stations:
-Lighthouse Station
-Mudraptor Breeding Station
-Prison Station
-Ramshackle Station
-Abandoned Excavator
-Jovian Separatist Occupied Station (A larger beacon station that contains more loot but requires more work)
-Mine Entrance
-Weapon Lab (A station with a special ammo type for revolvers as a puzzle reward)
-Turret Bell (Automated turret station that might be helpful defending itself)

They all contain some small and usually vague story about what happened on the station to add some extra flavour and reason for why the beacon became inactive.

The stations should function fine but it is important to note that to complete a beacon station mission or leave it activated during a campaign you only need the sonar monitor in each beacon station to remain powered and not destroyed. The state of the rest of the beacon station is not important to complete the mission.

Please comment below if you encounter any issues with beacons not functioning correctly.

Some beacon stations will have oddities with the waypoint systems for the AI so they cannot be relied upon inside these stations.
1 Comments
godfallout10 25 Jan, 2023 @ 8:01am 
awesome