Stellaris

Stellaris

38 ratings
LLx Starter Techs (3.1 'Lem')
   
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19 Oct, 2021 @ 9:40am
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LLx Starter Techs (3.1 'Lem')

Description


For a space faring race i found it odd some techs we human, who cant do FTL space travel have that you dont have by sefealt, plus so QOL fixes.

So enabled by default

Solar Panels
Auto Explore
Auto Research
Robot Workers
Habitats

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9 Comments
nekollx  [author] 26 Nov, 2021 @ 5:43pm 
when i get around to it yeah
MsL229 26 Nov, 2021 @ 2:43pm 
Hello! Was wondering if you plan on updating this mod for 3.2?
nekollx  [author] 30 Oct, 2021 @ 10:51am 
hummm i'll tinker with things
Fafnir 28 Oct, 2021 @ 3:31pm 
note: plying as Necroid, conquered primitive world, primitive pops replaced with robots
nekollx  [author] 24 Oct, 2021 @ 6:34am 
yeah in my current test bult i thew auto reach un auto explore
N|A|N|A|C|HI 24 Oct, 2021 @ 3:59am 
Sapient Ai has flag = { auto research.
If you copy that one to other tech, it's overwrittes and the original tech is pretty expensive to research, though.
weird moth creature 23 Oct, 2021 @ 8:15pm 
it's cuz they rely on last_created_species
when you research robot workers, the game creates a base robot species for you to construct, which gets tacked onto last_created_species
i'd suggest giving the tech manually via a game start event or something and just hiding the message
nekollx  [author] 23 Oct, 2021 @ 7:54pm 
that is an odd bug, not sure why that is, id start withthe mod disabled then enable after a few minutes it should work fine
Giltone 23 Oct, 2021 @ 6:13pm 
Just subscribed to this one, and while i like the early start for Habs and auto explore, there IS a bug with the robotic workers, with the Necrophage Origin i noticed that my guaranteed habitable worlds had nothing but robots instead of any organic race. (this also includes the Sol human spawn)