Don't Starve Together

Don't Starve Together

62 ratings
Halloween Mod: Something Wicked This Way Comes
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File Size
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179.678 MB
15 Oct, 2021 @ 9:28am
12 Aug, 2023 @ 2:50am
23 Change Notes ( view )

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Halloween Mod: Something Wicked This Way Comes

Description
(Submission for the Hallowed Nights Mod Challenge 2021)

Witches and zombies and ghosts, oh my!
Become a witch/warlock and cast wicked spells upon your enemies (and friends)!

Upon entering the world, you will find an ancient statue nearby. Heed its words to unlock your latent witch/warlock powers.
As a witch/warlock, your sanity goes down during the day, goes up a bit during the evening, and goes up faster at night.
Wearing the Witch Hat mitigates the sanity loss during the day, as well as gives some protection from the elements (like the Straw Hat).
Witches and warlocks are inherently wicked, and therefore gain sanity from picking evil flowers and lose sanity from picking regular flowers.
Bats will become your friends, and you will also find that raw monster meat doesn't taste as bad as you might have imagined.
Once you have your powers, new recipes become unlocked at the statue.
Build your own witch altar where you can craft all sorts of witchy items, including spellbooks.
For your convenience, there is a Magic Bag you can craft which can store all your witchy items, such as the undoubtedly large collection of books you will acquire.

Spells
Equip a spellbook and an icon will appear above it in the inventory. Click on it to open the book and see what spells it offers. You may only cast spells that are in the book you have equipped. While you have a spellbook equipped, you can right-click to mark and unmark targets.
Speak the incantation in the in-game chat to cast the spell (some require marking a target first).
Note that you cannot attack while you have a spellbook in hand.
For simpler spell-casting, an optional mod I would recommend: Chat Enter Key Toggle

But wait, there's more! Wield the full extent of your powers by performing rituals at the altar for massive effects! Instructions can be found in the spellbooks.
One thing of note is that many of the rituals require the use of linked totems.
To link totems: Pick one up and, with it on your cursor, right-click another totem of the same type.
Put one totem in the altar and another where you wish to cast your ritual. They can be any distance away. Just place the linked totem where you want the ritual to happen and go back to the altar to cast it (or get a friend to place the totem for you while you stay behind to perform the ritual).

Mysticism
As a witch/warlock you are empowered by your mystic powers.
A new "mysticism" stat is added when you unlock your powers which will show up at the top-right.
This value increases as the day gets darker amongst other things (wearing the witch hat, summoning your shadowy coven, drinking Mysticism potions).
Higher mysticism makes your spells stronger and longer-lasting.
During a full moon the maximum Mysticism is doubled and your Mysticism is maxed. This is prime time to cast your most wicked spells!

Ouija Board
You can craft a Ouija Board which can be used near graves to taunt the dead (on full moons it affects existing ghosts instead of calling them from graves).
Doing so will summon ghosts from beyond, which will bring some special new ingredients you can use to make potions.
But beware! While most ghosts are friendly, there is a chance you will summon a demon that will possess you!
Be sure to prepare all the holy items you can craft at the statue in advance, or you will most likely regret it...
One of the available holy items is the Liber Exocismus - be sure to read this book before you use a Ouija Board!
Also be sure to note that possession cannot be stopped during a full moon, so time your exorcisms accordingly.

Cauldron
Use the cauldron to craft potions that grant incredible powers for a time. Having more witches and warlocks in the coven makes potions more effective. See the Bubbling Brews book for instructions on how to make each potion - note that the order you put ingredients in the cauldron matters!

Zombification
Take extra care when digging up graves, for you might be afflicted with a zombie curse!
Use Holy Water to purify zombification.

Ed
Be sure to befriend Ed, the fuzzy new cat available as a pet.

Blood and Hellfire Pit
Everything bleeds. You will now find blood when killing creatures.
Collect enough blood and you can create Monster Meat in the Refine tab.
The newly craftable Hellfire Pit can be fueled with blood in addition to regular fuel.

Corn Maze
Somewhere in the world you will find a maze made of crops of corn, as befitting Halloween!
Beware when you enter, for once you do, you cannot leave until you successfully complete it.
To finish the maze, reach the center, talk to the scarecrow and exit through the friendly aperture.
Clearing it will reward you a powerful potion that cannot be obtained otherwise, plus three random items.

P.S.
Look out for spider witches!
Popular Discussions View All (2)
13
13 Oct, 2022 @ 2:09pm
Spell Ideas
Fluxistence
5
16 Apr, 2022 @ 11:23am
Do you have a favorite spell, spell book, ritual or potion?
Yecats
170 Comments
Wakazu 3 Nov, 2024 @ 10:40am 
Ok, update - it doesn't generate *sometimes*. I ran 15 servers to check and out of them got 4 without a maze :\ No idea why, no other mods I have have anything to do with world generation.
Outside of that - witch bag crushes the server again, I'll send you that log in PM XD
Fluxistence  [author] 3 Nov, 2024 @ 8:22am 
I just checked it and it's generating fine for me.
Do you have any other mods enabled, or perhaps some special world generation settings?
Wakazu 3 Nov, 2024 @ 5:08am 
Corn maze stopped generating for whatever reason :< Please fix, this was a fun one
Fluxistence  [author] 28 Feb, 2024 @ 11:06pm 
Well, then this doesn't make any sense. XD
The client log is always created, regardless of mods or games or crashing. Just open DST and exit and it'll generate a client log. If that doesn't happen then I think you're looking in the wrong place.
As for the crashes themselves, I can't see how just being subscribed to a mod could have an effect... but even if it did, you said it was Cherry Forest that causes this, right? I'm guessing you mean this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1289779251
I'm actually subscribed to it too, but it doesn't crash for me. So there's definitely something more here.

Try opening the local files for a saved game from inside DST (there's a button for it) and then go one folder up. That's where the client log should be, unless they changed something.
Wakazu 27 Feb, 2024 @ 4:01pm 
Definitely not, I never test with client mods on.
I know where to look for logs, but the folder is empty. There are directories for backups and another one titled with numbers, and that's all.
And since we both still have interest in these shenanigans, I guess I have no choise than to crash it a few more times XD
Fluxistence  [author] 27 Feb, 2024 @ 1:46am 
You can find the client log in your Documents folder, under Klei\DoNotStarveTogether\client_log.txt.
It gets generated, even if it doesn't show you an error message when the game closes.
If the mod isn't active it should have no bearing on the game.
Note, however, that DST has two main types of mods: server mods and client mods.
Perhaps you had a client mod active?
Wakazu 26 Feb, 2024 @ 6:09pm 
Some new crashes later and it looks like it wasn't your mod after all >.> It doesn't crash on it's own, but it does crash when both it and Cherry Forest are present, even if Cherry Forest isn't active (like, you're subscribed but don't choose to add it to your world)
Honestly not surprised, this mod breaks pretty much everything and is barely functional by itself. A shame, it has somewhat nice art.
Aaaanyway, it still refuses to generate logs, so I guess this case is closed due to lack of evidence XD
Fluxistence  [author] 26 Feb, 2024 @ 12:53pm 
OK, so that means it doesn't show an error message, and it's the client that crashes.
The client log will most likely still created. That's a file on your computer, not something it shows you on the screen.
Well, for now, please try creating a game with only this mod active and see if it still happens.
Wakazu 26 Feb, 2024 @ 12:43pm 
So it went like this - the server gets up, I get in, I choose a thing to build, like science machine, and it shows the placement marker. When I then click on the ground to build it, nothing happens and about 3-4 seconds later the game just closes, no messages, no pops from windows, nothing, it's just straight to desktop every time.
And how do I know it's this mod - easy, I start a new server with 5 mods active and see if it will crash, if it doesn't - I start a new one with another five and so on until I find the five that does crash it, and then I create servers with only one of those five mods active to narrow it down to the one at fault.
I'll try to crash it a few more times later today, see if it will generate something
Fluxistence  [author] 26 Feb, 2024 @ 10:45am 
@Wakazu Thanks for reporting. =)
I tried reproducing this issue just now. I created an empty world with just this mod and built a Science Machine and then a chest, and they both worked fine.
Can you please specify what exactly you built and why you think it's this mod that causes the issue?

Also, when the game crashes, it's either a server-side issue, in which case you get a "disconnected from server" message there's a server_log.txt file, or it's a client issue, in which case the entire game closes (usually with an error message) and there's a client_log.txt file.
What did you see happening?