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https://steamproxy.net/sharedfiles/filedetails/?id=2894402265
Hope it helps anyone!
I did not anticipate that and got wiped.
I had to nerf that using another mod but man was that ridiculous.
seems like your mod is interferring with the raid spawn system in a way it should not.
If your mod is loaded and I try: Dev mode -> Execute raid with specifics -> e.g. Outlander rough -> 10k points -> StageThenAttack -> EdgeWalkInGroups
it spawns the raids differently to vanilla or the raids behave differently to vanilla.
E.g. the groups spawn on different spots but there is only one arrow (vanilla: a arrow per group) while hovering over the letter and then they all are grouping up at the same spot. (vanilla: every group has its own spot to "wait")
Screenshots:
With mod: Two of the groups walk past the whole map to group with the third group.
https://imgur.com/cOZtn7w
Without mod: Every group has its own place to group.
https://imgur.com/L6KkTYd
Greetings!
As far as I know, no. Ive commented uku's resurrection comp code on purpose, it seemed useless to have a one-day resurrection serum for player. Mb I'll rework it if I got time.
As for tribal medics, they dont need this comp to resurrect. As for them not using it, in my playthroughs they were doing their job right, so my bet is that they couldnt find a safe path to the corpse (heavy fire can spook them off). But if they wont resurrect anyone at all in couple of more or less large raids, please let me know.