Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I do really want to give it a final polish and unkink some of my balance issues in the end though.
I can't speak for others, but I personally would be very grateful for a 'final' polish update! ^^
As previously mentioned, I prefer playing with your mod, which just makes more sense in my eyes than either Vanilla or WeaponCore 'warefare' gameplay. Also WC has been a little janky from time to time, never mind that they just changed and also removed some stuff >:(
Your mod on the other hand, which might be a more simpler modification to SE's gameplay compared to WC or so has just worked great for the better part in the last 2-3 years or so since I've been using it =)
Life can be unpredictable so I won't be counting on an update but rather hoping for it... if that makes sense =)
PS: Keen can make some good looking turret models and whatnot but not good 'gun gameplay' in my opinion >_>
Your mod fixes that! :D
The range at which this all can happen is far beyond visual range so the built in target locking system would be pretty useless anyway.