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The real important thing about this mod most people miss, or don't notice, is that you can trade them to other players. If you have new people join an alliance you can just give them the fragments. They aren't bound to your account. Never made sense that you join an alliance and not share knowledge with other players.
If the number required was 10-20 it would be handy, but the time it takes to get even 10 of them you can clear out several pirate sectors with just a single decently armed ship.
In the time it takes to get the knowledge this way I could have done any of the other methods a few times over. Especially if I happen to have a high level hacking module from the Black Market DLC.
Honestly I mostly end up using them for a tiny bit of extra credits when I sell them.
The only way I can really see them being useful is if you are unable to get the knowledge through most if not all normal means for example due to a modded game.
I'm also looking at adding them for sale at shipyards, equipment docks, and repair yards in small amounts.
You mention adding in additional ways to get these and that would be the most obvious solution. Make it so that 3 of one tier can be turned into 1 of the next tier at a research station, allow them to be purchasable in shipyards in small amounts, make special stashes that drop them or a unique asteroid type that drops them, or have a mission which gives them.
And/Or, tune the station and ships mod so that the enemies are much less bulky so you can simply acquire these faster