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One suggestion I have is possibly having a choice to set the starting equipment for the new arrivals, or even just let you choose from the unit templates for other factions.
I know it could be exploited but I tend to just use character editor to arm all my new arrivals and change their ideologies anyway. So would be a nice optional thing, especially for mods like Zombieland where you want the new people to have a fighting chance of reaching your base.
Might also be nice to have more options for intervals and perhaps spawn counts at each interval
Also in terms of mod incompatibilities, not a major conflict but with Rim of Madness vampires I was having vampire colonists spawn and instantly burn to death.
Also occasionally had them spawn in undiscovered cave networks so I could see their marker but not the terrain.
Keep up the good work!