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Báo cáo lỗi dịch thuật
Sadly, floodplains are a major problem for custom maps. As mentioned in Known Issues above, only map generated floodplains behave as expected, while non-map generated floodplains have the visuals and the yields but not much else. If anyone has a solution to this, please let me know!
This is indeed an enormous map: if you want a similar but smaller map, I suggest you check out my other map: Orbis Terrarum the Roman Map
A restart case ended up filling all floodplains with sugar. Playing with Truly Abundant Resources so resources are far more frequent, but I am dead certain that is against the game's resource generation rules. That was a Nileless Nile game, too.
- Upon restart, the rivers disappear. Floodplains remain (which I think is because they are manually placed?) but no rivers can be seen or detected.
- Additionally, there was a case where floodplains displayed as floodplains and detected by the game as such, but it didn't seem to have floodplain attributes. It might be a conflict with Sui Generis, however! That mod gives Nilotic civilizations an inherent bonus for floodplains.
First run as Hammurabi was amazing. I kept the number of civs low at first, but due to the sheer size it felt like there was too much room. Kinda hesitant to raise the number to the suggested point, though, since I've noticed stuttering that I haven't seen in other settings (Enormous games included). Great job, though.