Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Saph's De Situ Orbis (TSL)
   
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1.051 MB
7 Oct, 2021 @ 4:50pm
10 Jan, 2022 @ 8:15am
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Saph's De Situ Orbis (TSL)

In 1 collection by Skylar Saphyr
Saph's Maps
52 items
Description
Pomponius Mela's map of the Old World (108x96 Enormous with TSL)

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments and suggestions are also welcome! Thank you!

Description
  • First-century Roman geographer Pomponius Mela's[en.wikipedia.org] De Situ Orbis Libri Tres is the only ancient treatise on geography in classical Latin. Written around 43 CE, Mela's description of the known world remained influential until the beginning of the age of exploration, and was cited by Pliny the Elder as an important authority on the subject.
  • This Civ 6 map is created based on Konrad Miller's 1898 interpretation and reconstruction of Mela's work, which is not "geographically accurate" as can be seen from the first image above

Features!
  • Thicc Europe! No longer are the numerous civs and city states in Europe crammed together in a geographically accurate Europe; now they have plenty of space to develop before they go to war!
  • Puny Siberia! Now Russia can get a level playing field as all other civs!
  • World Wrap! Columbus was right! Travel west from Europe and you will indeed reach Asia on this map! Alternatively, Asian civs can do a reverse imperalistic expansion into Europe!
  • Rivers galore! Following Mela's description, the density of rivers on this map is way up! More suitable places to settle? Yes! More chances for massive floods? Also yes!
  • Choke points! Huge mountain ranges and countless straits create great opportunities for tactical maneuvering and strategic city placements!
  • Hilly terrains! The large number of hills and mountains is intended to recreate the difficulty in traversing long distances in the antiquity!
  • Lowlands! If you use my pre-placed coastal lowlands, prepare to build flood barriers because the sea level rising is no joke on this map! Europe, prepare to sink!

Details
Map size: 108 x 96 (Enormous) (Warning: The late game may be unstable! See Known Issues below.)

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Tomatekh's Historical Religions: This allows more religions.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.
  • Improved City Names 2.0: Eleanor of Aquitaine has a different starting location from Victoria / Catherine de Medici (in Aquitaine rather than at London / Paris). This mod gives her starting city the right name.

Playable Civs & Available City States: See discussion

Natural Wonders: A total of 14 at their TSLs

Game Set-up
To play with advanced YnAMP settings (as seen in the screenshots), you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's De Situ Orbis --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/CityStates with TSL
  2. Adjust the number of civs and city states in the game to your liking
  3. Manually pick the civs to play against or leave them random (Only the ones listed above will turn up in the game however.)
  4. Coastal Lowland: Choose Import for my "crazy" pre-placed lowlands (or Map Generator for standard random placement / Empty for no lowlands)
  5. Rivers Flooding: Choose Map Generator
  6. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain preplaced resources.)
  7. Civilization Placement: Choose True Starting Locations
  8. Enforce TSL: Choose A.I. if you do not want the A.I. to stray from their TSLs
  9. Turn on Use Leaders TSL when available & Use Alternate TSL if required and available, but turn off Allow random placement for civs without TSL (unless you want to play as the Canadians in the old world, for example)
  10. Turn on No Duplicate Civilizations & No Duplicate Leaders

Late Game Crashes & Possible Solutions
  • The "Enormous" map size is not officially supported by the game but is enabled by YnAMP, meaning it can get unstable in the late game, especially when the sea level rises.
  • Solution 1: Disable the 2K launcher. This fixes the random late game freezing for me.
  • Solution 2: My game hard-crashes when Climate Change reaches Phase 4/5, but turning off High-Resolution Geometry in Advanced Graphics Options seems to solve it.
  • Solution 3: If the coastal flooding is crashing the game, you can remove all the coastal lowlands from your save[forums.civfanatics.com].
  • Solution 4: Not a solution for an ongoing game, but as a precaution you can turn off Coastal Lowlands during set-up by choosing "Empty".

Other Known Issues
  • Restarting the game will cause all rivers to disappear.
  • Not all floodplains flood. There are pre-placed floodplains, and there are map generated floodplains; only the latter can actually flood and are suitable tiles to build dams on.
  • The polar ice doesn't melt.
Popular Discussions View All (1)
0
11 Dec, 2021 @ 9:59pm
List of Playable Civs & Available City-States (Requests accepted here!)
Skylar Saphyr
7 Comments
Skylar Saphyr  [author] 7 Apr, 2022 @ 9:55am 
@Kody: Yes, rivers are inserted by YnAMP scripts during the set-up, and restarting through the ingame menu bypasses that, leaving the map without rivers. It's recommended that players create a new game with new game/map seeds if you want to reroll resources or other random map-generated features.
Kody 6 Apr, 2022 @ 9:08am 
I believe the rivers disappearing on restart is a YnAMP issue - it only seems to happen with maps that depend on it.
Skylar Saphyr  [author] 1 Nov, 2021 @ 6:23am 
@SZ: Haha certainly a great challenge for civs starting in deserts!
hyeonse's cookie 1 Nov, 2021 @ 4:40am 
Perhaps a restarted game could be labelled a retroactive easter egg. Call it De Situ Infernis and challenge players to survive in a world without rivers...
Skylar Saphyr  [author] 1 Nov, 2021 @ 12:56am 
@SZ: Thank you for the report! Indeed, upon restarting, ALL rivers on the whole map disappear >____< I guess restarting cannot import the manually placed rivers, so my suggestion is to avoid restarting and only play a game through Create Game.

Sadly, floodplains are a major problem for custom maps. As mentioned in Known Issues above, only map generated floodplains behave as expected, while non-map generated floodplains have the visuals and the yields but not much else. If anyone has a solution to this, please let me know!

This is indeed an enormous map: if you want a similar but smaller map, I suggest you check out my other map: Orbis Terrarum the Roman Map
hyeonse's cookie 31 Oct, 2021 @ 9:24pm 
OH ALSO

A restart case ended up filling all floodplains with sugar. Playing with Truly Abundant Resources so resources are far more frequent, but I am dead certain that is against the game's resource generation rules. That was a Nileless Nile game, too.
hyeonse's cookie 31 Oct, 2021 @ 9:22pm 
The Nile Delta is madness. I'm trying this map with Cleo and the sheer amount of floodplain tiles is mindblowing. Though, I noticed two weird cases with her, both related to restarting in-game.

- Upon restart, the rivers disappear. Floodplains remain (which I think is because they are manually placed?) but no rivers can be seen or detected.

- Additionally, there was a case where floodplains displayed as floodplains and detected by the game as such, but it didn't seem to have floodplain attributes. It might be a conflict with Sui Generis, however! That mod gives Nilotic civilizations an inherent bonus for floodplains.

First run as Hammurabi was amazing. I kept the number of civs low at first, but due to the sheer size it felt like there was too much room. Kinda hesitant to raise the number to the suggested point, though, since I've noticed stuttering that I haven't seen in other settings (Enormous games included). Great job, though.