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Сообщить о проблеме с переводом
In the future, the craftable pawn framework will be opt-in only. You will need to add a DefModExtension called CF.HatcheeForcedPlayerFaction to all of your hatchable ThingDefs.
This change has not been applied yet, but I wanted to notify you in advance since your mod will be affected by this.
Let me know if you receive this message, and thank you for using the Community Framework.
@arget03 Use the "Biotechnology - Auto animal patch"
I made this for when I want to play Genetic Rim easily.
Of course, now that Generic Rim has been released, I can tweak the textures and balance a bit, but not for now. Personally, I have a little bit of work to do.
i'm aware they serve two completely different purposes, but being able to produce any animal you want, then immediately break it down to be used in horrific experiments... well, it sounds very Rimworld, but i'm worried that it may break some of the built in balance that VGE tries to implement.
I was wondering if anyone has had any experience using the two together yet, and what their thoughts were