RimWorld

RimWorld

187 ratings
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Mod, 1.3
File Size
Posted
Updated
816.963 KB
7 Oct, 2021 @ 1:33pm
5 Oct, 2022 @ 8:02pm
4 Change Notes ( view )

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Description
This mod is no longer updated.
Thankfully, Scorpio has decided to take over this mod.


Biotechnology - Fork
47 Comments
Latex Santa 11 Nov, 2022 @ 2:12am 
@Velxra Read the description, another modder has taken over management and updating of this mod. LINK IN THE MOD DESCRIPTION ABOVE.
Velxra 21 Oct, 2022 @ 3:27pm 
Please update to 1.4
jeonggihun  [author] 26 Sep, 2022 @ 7:32pm 
@Turnovus
:brownchicken:
Turnovus 26 Sep, 2022 @ 7:24pm 
Hello, I wanted to inform you of an upcoming update to the Community Framework which may cause this mod to stop working properly.

In the future, the craftable pawn framework will be opt-in only. You will need to add a DefModExtension called CF.HatcheeForcedPlayerFaction to all of your hatchable ThingDefs.

This change has not been applied yet, but I wanted to notify you in advance since your mod will be affected by this.

Let me know if you receive this message, and thank you for using the Community Framework.
Computica 24 Aug, 2022 @ 12:49am 
Bonobo Capsule is named as a Pangolin Capsule
@arget03 Use the "Biotechnology - Auto animal patch"
arget03 17 Aug, 2022 @ 7:59am 
Awesome mod! I got everything researched, but couldn't find the animal I wanted. I was able to patch it in though, if it works. Palamutes for the win!
jybil178 15 May, 2022 @ 6:14am 
@jeonggihun Thank you kindly for that, and kind of awesome to know you specifically made it with the original Genetic Rim in mind xD
Lance Hardwood 6 May, 2022 @ 7:53am 
Dude, I said it before and I'll say it again - this mod is awesome! The idea as well as the artwork are superb. Don't change it :)
jeonggihun  [author] 5 May, 2022 @ 5:39pm 
@jybil178
I made this for when I want to play Genetic Rim easily.

Of course, now that Generic Rim has been released, I can tweak the textures and balance a bit, but not for now. Personally, I have a little bit of work to do.
jybil178 5 May, 2022 @ 4:48pm 
Was worried that this would feel a little awkward or overly potent if you tried to use it along side Vanilla Genetics Expanded

i'm aware they serve two completely different purposes, but being able to produce any animal you want, then immediately break it down to be used in horrific experiments... well, it sounds very Rimworld, but i'm worried that it may break some of the built in balance that VGE tries to implement.

I was wondering if anyone has had any experience using the two together yet, and what their thoughts were