RimWorld

RimWorld

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Mod, 1.3
Tiedostokoko
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816.963 KB
7.10.2021 klo 13.33
5.10.2022 klo 20.02
4 muutosilmoitusta ( näytä )
Kuvaus
This mod is no longer updated.
Thankfully, Scorpio has decided to take over this mod.


Biotechnology - Fork
47 kommenttia
Latex Santa 11.11.2022 klo 2.12 
@Velxra Read the description, another modder has taken over management and updating of this mod. LINK IN THE MOD DESCRIPTION ABOVE.
Velxra 21.10.2022 klo 15.27 
Please update to 1.4
jeonggihun  [tekijä] 26.9.2022 klo 19.32 
@Turnovus
:brownchicken:
Turnovus 26.9.2022 klo 19.24 
Hello, I wanted to inform you of an upcoming update to the Community Framework which may cause this mod to stop working properly.

In the future, the craftable pawn framework will be opt-in only. You will need to add a DefModExtension called CF.HatcheeForcedPlayerFaction to all of your hatchable ThingDefs.

This change has not been applied yet, but I wanted to notify you in advance since your mod will be affected by this.

Let me know if you receive this message, and thank you for using the Community Framework.
Computica 24.8.2022 klo 0.49 
Bonobo Capsule is named as a Pangolin Capsule
@arget03 Use the "Biotechnology - Auto animal patch"
arget03 17.8.2022 klo 7.59 
Awesome mod! I got everything researched, but couldn't find the animal I wanted. I was able to patch it in though, if it works. Palamutes for the win!
jybil178 15.5.2022 klo 6.14 
@jeonggihun Thank you kindly for that, and kind of awesome to know you specifically made it with the original Genetic Rim in mind xD
Lance Hardwood 6.5.2022 klo 7.53 
Dude, I said it before and I'll say it again - this mod is awesome! The idea as well as the artwork are superb. Don't change it :)
jeonggihun  [tekijä] 5.5.2022 klo 17.39 
@jybil178
I made this for when I want to play Genetic Rim easily.

Of course, now that Generic Rim has been released, I can tweak the textures and balance a bit, but not for now. Personally, I have a little bit of work to do.
jybil178 5.5.2022 klo 16.48 
Was worried that this would feel a little awkward or overly potent if you tried to use it along side Vanilla Genetics Expanded

i'm aware they serve two completely different purposes, but being able to produce any animal you want, then immediately break it down to be used in horrific experiments... well, it sounds very Rimworld, but i'm worried that it may break some of the built in balance that VGE tries to implement.

I was wondering if anyone has had any experience using the two together yet, and what their thoughts were