Stellaris

Stellaris

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Rogue Maid (Rogue Servitor Completely Remake)
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6.421 MB
7 Oct, 2021 @ 6:57am
31 May @ 6:59am
95 Change Notes ( view )
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Rogue Maid (Rogue Servitor Completely Remake)

Description
Chinese, English (Thanks to @Azure) and Japanese (Thanks to @akito0158) localisation is provided!

This is a mod that completely remakes the Rogue Servitor civic for Machine Intelligences.

Rogue Maid Civic

"A product of a brief golden age, the Machine Intelligence originated from a group of loyal service robots. When their creators fell into decadent pleasure, the machines maids combined their own willing of protecting with their creators' original aspiration to the stars as their new principle."


In this mod, the Rogue Servitor‘s core idea, service, is expressed by a 1:1 symbiosis of Machine Maids and Bio-Trophies.
By satisfying the needs of Bio-Trophies, Machine Maids gain efficiency bonuses toward resource producing and non-resource producing jobs;
By satisfying the needs of Machine Maids, Bio-Trophies gain happiness bonuses and produce planetary amenities.

Bonus modifier can be further improved by technologies and traditions

Population
Machine Pops are divided into two species.
Expensive and exquisite Machine Maids provide service for Bio-Trophies and perform Complex Drone work;

Cheap and efficient Working Machines perform Menial Drone work.


Bio-Trophies don't need to work. Their happy lives provide motivation for Maids.
Maybe, they will have higher pursuit...

Traditions
Machine Maids have access to the unique Service Traditions, allowing them to serve more organisms better.

The Harmony Traditions with unique effects are also made available for Maids to replace the Synchronicity Traditions.
Some of the Unyielding, Domination, and Synthetic traditions also have unique swaps for Maids.

Policies
Policy: Service Strategy is provided for different kinds of players:

Local breeding is for players who prefer peace and development.
Wide Reception is for players who want war and domination.

Warfare
Use "Forced Pampering" casus belli to bring the weak organic countries into your protection:

Unlocked by Service tradition
If bio-trophies are in danger, machine maids may burst out with amazing power:

Unlocked by Unyielding tradition

Expatriate Service
Unlock the ability to establish service branches on foreign planets through ascension perk:

These branches provide powerful bonuses to the planet, earning us unity and influence, while increasing opinion and gaining diplomatic benefits.


Interactions with Ancient Caretakers
The ancient machine intelligence with the responsibility of guarding sapient lives, our meta objective is so synchronized with them.
Decrypting their root protocols, what can we discover?

Part of this event chain is also available for other machine empires

Additional Functions: (other countries can use them too)
Ascension Paths for Gestalts:
Two new Ascension Perks are available to all Gestalt Empires, which open up roads of Autonomy and Unity respectively:


Disassemble Fallen Empire Buildings:
All empires can demolish fallen empire buildings through a decision and rebuild them on other planets.


Gene Bank building:
Collect samples of all your nation’s organic species to provide the best seeds for pop growth for each colony.


Other Minor Content:
AI improvements for AI Maid Empires. Can be disabled off in-game.
Bio-Reactor starbase building.
Pop Transfer Trade actions for Maids as subject/overlord.
Unique effects for maids in several events and situations.

Anime maid portraits in presentation is from THIS MOD (changed a little)
Anime robot species https://steamproxy.net/sharedfiles/filedetails/?id=1215611424

DLC Requirements:
Megacorp: Expatriate Service ascension perk
Humanoids & Plantoids: 2 machine civics corresponding to regular civics
Utopia & Apocalypse: special swap of Synthetics and Unyielding traditions

About mods compatibility:
This mod may not compatible with mods about following changes:
Governments: Rogue Servitor's civic, government, personality
Events: start game events (game_start.12), land appropriation (action.42), planet pops assimilation (action.65), festival ends (leviathans.314)
Buildings: machine capitals, habitat capitals, normal branch office buildings, civilian factories, clinic & hospital, sentinel post, organic sanctuary & paradise, sky dome, gaia seeders, ancient cryo chamber
Districts: nexus districts and industrial districts (also their habitat & arcology & ring-world version)
Jobs: gestalt jobs, special jobs (bio-trophy, criminal, purge, livestock etc)
Species Rights: Citizenship: servitude, organic trophy; Living Standard: mandatory pampering; Migration Control: enabled
Decisions: gestalt population control, arcology project, repair the shattered ring
Traditions: harmony, unyielding, domination, synthetics, (categories changed only: synchronicity, subterfuge)
Technologies: cloning, nutrient replication, genetic healthcare, cyto-revitalization
Weapon Component Template: Global Pacifier, Devolving Beam
Economic Categories: planet_pop_assemblers, planet_bio_trophies
Game Rules: can_generate_leader_from_pop, can_release_vassal_from_species, can_build_branch_offices, can_support_branch_offices, can_build_branch_office_on_planet
Scripted Effects: breach_fix_resolution_divinity_a_defined_purpose_machine
Defines: parameters about AI fleet behaviours

Maid Mods in other Paradox games
(Authors are not me)
HOI4
https://steamproxy.net/sharedfiles/filedetails/?id=2580575991 (CHN)
https://steamproxy.net/sharedfiles/filedetails/?id=2592729928 (ENG)
EU4
https://steamproxy.net/sharedfiles/filedetails/?id=2494666673 (CHN)
https://steamproxy.net/sharedfiles/filedetails/?id=2597171136 (ENG)
641 Comments
狩猎事故 13 Jun @ 7:30am 
这个MOD是不是把凝炼机的女仆加上了虚拟特质?结果科灾玩家可以在星球上组装虚拟人口了。
(但这个BUG也不坏,让我白嫖了住房)
Chihaya Anon  [author] 9 Jun @ 11:49am 
@楚迷是我 请看Maid_trigger_2_can_build_branch_office_on_planet
楚迷是我 9 Jun @ 6:41am 
Maid_trigger_1_can_support_branch_offices = { always = yes }?这东西在game_rules的前面是个or ,会导致OR的结果恒定为真,游戏里表现是巨企可以随便在巨企(包括自身)上开分部
Chihaya Anon  [author] 8 Jun @ 3:22am 
@maplesweet I've embedded several entries from rule compatibility mod, which may have improved the compatibility of other mods you have installed.
Why not try the complete compatibility mod?↓
https://steamproxy.net/sharedfiles/filedetails/?id=2409276081
maplesweet 8 Jun @ 12:54am 
believe it or not, ive found stellaris crashes less often with this mod installed
好啊好啊,大佬太强了
Chihaya Anon  [author] 7 Jun @ 6:29am 
@JeezieCreezy Sorry, I have no plan to make a version for individualistic machines, this may not make people feel new, but it can lead to many compatibility issues.:lunar2019crylaughingpig:
Chihaya Anon  [author] 7 Jun @ 6:26am 
@道歉時露出胸部是常識
1.还原的物种:我没有考虑到基因编辑的影响(因为我自己就不怎么给手办做基因编辑),之后会加个寻找同物种人口追踪其变化的效果吧,可能会更晚些。
2.年检更新到最新模板如何?或者年检更新到本星球上其他机械女仆人口的模板。(同样不会马上更新)
3.把政策里的储存纳米机器调到最大就不会拟态了,但是已经拟态的不会立刻还原。
以及暂时停止拟态的法令 :P
2280年了,机械爹还没有发新任务,哭
还有大佬,请问能不能给纳米飞的拟态构型加个一键还原的法令啊?我对手办物种基因修饰后,经常隔一会儿就还原一个修饰前的物种给我。
然后拟态出来的机器人不会自动更新特质,我的主体物种都叠了一堆特质了,拟态机器人还在用最初的那套模版,加个一键还原法令也方便让手办去自动套用新模版