RimWorld
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Encounter Baby Animals
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Mod, 1.3, 1.4, 1.5
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7 Okt 2021 @ 3:28am
1 Agu @ 12:09am
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Encounter Baby Animals

Dalam koleksi 1 dari Yoann
Yoann's modlist
Item 190
Deskripsi
Description
This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader...), they will no longer only spawn as adults.
It's uncommon to encounter them, but it does happen (most often when life expectancy is short).

Be careful, hunting can become much more difficult due to the presence of cute babies!

Supported mods
Mods are now automatically patched using XML Extensions.

Animals are patched if they follow vanilla structure @ParentName="AnimalThingBase" with a node <lifeExpectancy>, and no custom node <ageGenerationCurve>; Insects are excluded as they have @ParentName="BaseInsect".

If you find an animal who should absolutely never spawn as baby or juvenile, you can report it with animal name and mod link.

Here is the old mod support without XML Extensions:
As they are patched manually by XML, mod support will be slow.

Mods supported:
_Vanilla Animals Expanded (13 mods, from 20/10/2021).
_Alpha Animals (66 animals patched (others are insects of Black Hive, mechanoids, dryads or can't reproduce), from 20/10/2021).
_ReGrowth Remastered: Extinct Animals (from 18/06/2022).
_Gulden Mod (not the Gulden Rune Bear, from 18/06/2022)
_Erin's Final Fantasy Animals (from 10/11/2022)
_ReGrowth: Extinct Animals (from 10/11/2022)
_Vanilla Animals Expanded (from 10/11/2022)
_Vanilla Animals Expanded — Endangered (from 10/11/2022)
_Vanilla Animals Expanded — Caves (from 10/11/2022)
_Vanilla Factions Expanded - Vikings (from 10/11/2022)




Take a look at my others mods, in particular the last update of Some more jobs

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Diskusi Populer Lihat Semua (1)
9
18 Apr 2023 @ 11:50pm
Mod support
Fargotroniac
56 Komentar
TheBronzeWarrior 9 Agu @ 3:04pm 
imagine baby nociosphere or baby gorehulk
Cantaloupe The Clown 15 Jun @ 9:47am 
seeing baby sightstealers and revenants would be funny tbh
Yoann  [pembuat] 13 Apr @ 2:08am 
No update planned before long time (I'm not active on Rimworld, with few free time).
But it should probably still work with 1.5, tag version issue, and maybe bad interaction with Anomaly (if any new monster is considered "animal" in game files, it will can spawn baby also)
thorman123456789 12 Apr @ 6:45pm 
1.5?
Yoann  [pembuat] 29 Okt 2023 @ 10:56pm 
You can check it by opening Def of Boomaphants, and see if it meets the conditions, or by trying to spawn lot of Boomaphants in devmod until you see one baby/juvenile (can require lot of spawn as elephants have long life expectancy).

But normaly, yes.
Ascythian 29 Okt 2023 @ 7:08pm 
Are Boomaphants included?
Yoann  [pembuat] 14 Okt 2023 @ 1:20am 
Update for mod support.
turDucken 25 Agu 2023 @ 10:01pm 
Thanks i'll try it out
Muad'dib 6 Apr 2023 @ 3:28pm 
I accept you probably are right. But for me it's better safe then sorry. I'd never put your mod before a mod it's technically needing to patch.
Yoann  [pembuat] 5 Apr 2023 @ 11:29pm 
@Muad'dib I think you are wrong, the game load the content in differents part: the list of actives mods is loaded first, my mod is loaded as a xml patch, so it will does the change even if loaded before an other mod. Load order is important when 2 mods will patch the same thing (mod conflict), or when using C#.