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I use a function to convert the reset input A/D from the seat into the output.
X = A/D input
Y = Zoom level
Z = Sensitivity Multiplier (higher is slower)
(x/2)/(((y^2)*z)-.3)
Zoom level (y) gets squared, multiplied by the sensitivity multiplier, then .3 is subtracted.
I forget why the .3 is there but it is likely related to some offset value.
This value contributes to a higher denominator. the higher the denominator the lower the value is after the A/D input gets divided.
I didn't do anything in the micro controller, as long as it is a velocity pivot, and high sensitivity reset A/D input on the seat it will likely have good response timing.
The idea is to have the input go from whatever your input is (-1,1) to 0 as fast a possible, usually just the sensitivity property of the seat.
Tank Turret Controller (Camera Sensitive)
Workshop is wonky with microcontrollers. Best fix is to relaunch game or alternatively wait a few minutes and refresh workbench. (Exit and enter)
and by a few minutes i mean a few minutes in some cases, best to relaunch and let steam download workshop files.
Alternatively you can use the arrow keys as an input source.