XCOM 2
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[WOTC] Solace Does Revival
   
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5 Oct, 2021 @ 10:34am
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[WOTC] Solace Does Revival

Description
What is this?
This is a simple little mod that makes units entering a Solace circle have the Unconscious Effect removed.
I made this because I discovered that Solace BLOCKS the Unconscious effect but does not REMOVE it, and the inconsistency bugged me.

Configs?
Not much to config. I left it open so it can be applied to more Solace Style abilities in the future, or bondmate Solace/StandByMe abilities.

There is an option to enable for LWotC Solace, but it will be the old auto-active style solace, so its turned off by default.
I don't have the energy in me to redesign the entire thing to account for LWotC, but any LWotC modder is free to take what is here and adapt.

Known Issues
None that I know of ....

Credits and Thanks
As always many thanks to the MEME and XCOM2 Modders discords :)

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
12 Comments
RustyDios  [author] 26 Jun @ 1:07pm 
the config is the "SOLACE_DISTANCE_SQ" value in the games XComGameData_SoldierSkills

changing it would help to reduce 'solace=lag', but it would still be checking the tiles for every square of movement, it'll just have 1 square to check instead of 30
LightenedDark 26 Jun @ 10:48am 
Thank you for your prompt reply. Once the highlander team gets to the bottom of that other bug, if I were to edit solace's range down to 1 (or 0?), does this mean there is no AoE to check and thus no lag?

Also what/whereere would that .ini line be, if you don't mind?
RustyDios  [author] 24 Jun @ 4:28pm 
Solace is a huge cause of lag as the Psi-OP moves where it needs to check each tile in the Aoe. Not much can be done about that tbh.

If you're running more than one Psi-OP we recently discovered a bug that actually only one of the Psi-OPs will HAVE Solace, as it doesn't activate for any others in the squad as they ""already have"" Solace!!! Highlander team are investigating

Pretty sure Solace's range is already a base-game config
LightenedDark 24 Jun @ 3:07pm 
Rusty, years ago I was told solace creates large amount of lag when it checks all the things it can cure for all your soliders, especially if you're running something like 8 fully trained psions. Do you know if this is true?

And can you add an option to make solace a single square (non-area of effect) ability just in case?
Zelfana 29 Apr, 2023 @ 9:40am 
This does cause a softlock when Spectres use Shadowbind on a soldier in range of their bondmate's Stand By Me as the unconscious effect is cleansed before all the application code has run through properly. Might need to make Stand By Me also provide immunity to unconscious (and possibly other effects it can cleanse as they basically have the same "problem" even if it doesn't softlock) to resolve that.
Zoinho1 17 Oct, 2021 @ 10:51am 
Thank you, anything to remove "revival protocol is the only cure to unconscious" is wellcome.
Tacoaloto 6 Oct, 2021 @ 6:07pm 
I think I am also just at the point in late game where things are taking a longer time to load due to mod file sizes, high force level so more enemy types have to load, etc. So far very few conflicts and whatever there has been, I've been able to remedy. Mostly ini mods are the count, with the rest being enemy types, rpg overhaul, covert infiltration mods/bridges, etc.
Kiruka 6 Oct, 2021 @ 7:24am 
@Tacoaloto The only potential problem with a huge number of mods is a higher chance for conflicts between them.

In terms of performance, the combined total size of the mods you run is the bigger factor. This mod for example is just code/config, and it's about a quarter of a megabyte in size. Some of the larger mods, though, can be over a gigabyte in size due to graphics assets, animations, sounds, etc.

In terms of your framerate, reducing the total GB your game has to load by reducing your mod list can help, but you can also do things like making sure the game/mods are loading from an SSD rather than an HDD, and also upgrading your RAM.
Tacoaloto 6 Oct, 2021 @ 5:54am 
Neat idea, Rusty when is it a good idea to stop adding more mods to my campaign? I'm over 420 now. I'm surprised I'm at this many and not having issues (Other than framerates lol)
Firejedi 6 Oct, 2021 @ 12:50am 
Is this safe to add mid-campaign?