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7. Looks like helis can bug out when player saves while they move or haven't got to their waypoint yet, no safe switch. Lost 2 hours of playing because of that. Haven't finished the mission because I was already done.
2/2
1. Hint with amount of intel collected is visible all the time, causing any other hints to not show up at all or show only for a split second.
2. When any BLUFOR helicopter goes down (at least when it destroys itself through flying into trees or something) it is still visible on map and can be called despite being dead.
3. There is way too much driving around with nothing happening between points. Destroyed underwated UAV requires almost an hour of travelling one and other way just to press a single button. OG Hunter 6 AO was big too, but crucial tasks weren't placed that far with no way of transportation other than boat, that is few kilometers away.
4. Why is every team of guerilla having a launcher? Very annoying.
5. Why place POI markers if there's nothing there? Takes so much time to get to them with no rewards for player.
1/2