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Bir çeviri sorunu bildirin
Sorry for the late reply. I've just found the new comment notification. As for your question, I think it should be possible, but I did not have time to code Tabletop Simulator.
My first guess would be binding the whole !round function to one player and trigger when their turn ends instead. The downside if the turn order somehow messed up then it would require re-adjusting all counters' value.