Tabletop Simulator

Tabletop Simulator

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PlearnGaming's Scripted Tabletop RPG Round Tracker
   
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Type: Utility
Complexity: Low Complexity
Assets: Scripting
Language: English
File Size
Posted
17.722 KB
4 Oct, 2021 @ 12:04pm
1 Change Note ( view )

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PlearnGaming's Scripted Tabletop RPG Round Tracker

Description
Scripted Tabletop Role Playing Game Round Tracker for spell duration, status effects, etc.

My Dungeons and Dragons 5e character is a Wizard. My friends and I have many spells with different duration to keep track of, so I created the automatic duration tracker for each round.

Save these objects to your table. Type "!round" without quotes in the chat to progress a round. (Default: -6 seconds, you can change this in the selected object's Scripting panel)

When the duration ends, the counter will be flipped and skipped the broadcast message.

You can copy them to make more trackers. You can also re-color and/or re-name them.
2 Comments
PlearnGaming  [author] 25 Aug, 2023 @ 7:13am 
@The Archivist,
Sorry for the late reply. I've just found the new comment notification. As for your question, I think it should be possible, but I did not have time to code Tabletop Simulator.

My first guess would be binding the whole !round function to one player and trigger when their turn ends instead. The downside if the turn order somehow messed up then it would require re-adjusting all counters' value.
The Archivist 3 Aug, 2023 @ 4:05pm 
This is something I've been looking for for quite a while. I would, however, like to know if it is possible to have it track each other. Have rounds based around who has the lowest initiative number. That way when you change rounds, it subtracts the lowest number from all devices, then stops and flips whatever hit 0.