Sid Meier's Civilization VI

Sid Meier's Civilization VI

45 ratings
YGO-Shiranui
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
62.706 MB
30 Sep, 2021 @ 1:26am
7 Oct, 2021 @ 1:00am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
YGO-Shiranui

Description
The following is from machine translation, I modified it a little so that people can understand it.

From the Shiranui series from ygo.

First of all, thank hemmelfort for the video tutorial and mod tool, haojun0823 for the article tutorial, and the authors of all other mod files I have referred to.

Two pictures in mod are from pixiv, and the rest are from the official game king. They are:

Leader avatar, Pixiv ID: 90021489, background picture, Pixiv ID: 88984126.

If you feel offended, please contact me to delete.

There are many buildings and civilization abilities in this mod unit, and the values are inevitably unbalanced. It may be changed later. The following is the details of civilization. I have only tested one mod at present. If you have any questions, please leave a message to me.

There should be a Mayakashi in the future. The leader is Yukionna.

Civilization: Shiranui

Civilization ability: Shiranui Style [/]

All our melee units have + 5 attack power, and all our units have + 5 attack power when fighting in our territory. After building the holy land, you can use faith value to buy melee units, and the consumption of faith purchase is reduced by 20%.

leader: Shiranui Spiritsaga

Leadership ability: inheritor of magic knife [/]

The holy land can gain a + 2 adjacent bonus from the barracks, kill enemy units, provide a belief value equal to 50% of their attack power, and unlock the special governor's "Wu Bu who doesn't know fire".

leader's agenda: Shiranui Story Saga [/]

I like a civilization with a strong military force that can protect the people, and I hate a civilization with war and low livability.

special governor: Shiranui Spearitualist [/]

It is divided into three stages. The Ministry of military stage increases 1 productivity, food and gold coins for each population of the city. The demon God stage can enable melee units to obtain an additional one when they complete production. The beautiful God stage can increase 5 loyalty and 5 livability for the city. Each cell will increase 2 beliefs and 2 culture.

characteristic unit: [/]

Samurai of Shiranui: replaces swordsman, reduces productivity and increases 5 attacks on defense.

Chief Priest of Shiranui: replace the apostle, religious combat effectiveness + 10, get another level increase initially, and upgrade option + 1.

Shiranui Sage: substitute missionary, religious combat power - 10, number of missionaries - 1, movement power + 1, ignoring the influence of terrain and rivers when moving.

Swordsmith of Shiranui: replace the builder. The number of construction times + 1 can increase the construction progress of the area by 20%.

Shiranui Sunsaga: special support unit that won't die. It can add + 1 movement power and + 1 attack times to our land combat units in the surrounding two squares.

characteristic buildings: [/]

Shiranui Style: Reincarnation Formation: + 5 faith, can only be built once, melee unit combat experience + 100%, and you will get an increase at the beginning.

Shiranui Style Reincarnation: + 5 faith, can only be built once, summoning "Shiranui Sunsaga" to help fight.

Shiranui Style Succession: + 5 faith, It can only be built once and rewards three governor positions.

Shiranui Style Skill: + 5 faith, can only be built once. Add a military slot and a general slot to unlock the "moment of meeting demons" of the dark policy.

dark policy: Witching Hour [/]

All our cities - 75% technology, culture, food, productivity, gold coins, - 3 livability, cities with military barracks + 10 loyalty, cities with holy land + 150% faith, all land combat units + 10 attacks, + 1 mobility, + 5 maintenance costs.

above [/]
14 Comments
风流医生俏护士 28 Oct, 2021 @ 12:53am 
我觉得k蛇该给作者广告费
Wynn  [author] 7 Oct, 2021 @ 1:35am 
@IthildinX 感谢你提供的代码,已进行修改
IthildinX 6 Oct, 2021 @ 9:52pm 
關於改良設施的部分,這個語法可能有用,參考一下
不用正面表列一大串改良設施名單,直接吃建造者的列表

INSERT INTO Improvement_ValidBuildUnits (ImprovementType, UnitType)
SELECT ImprovementType, 'UNIT_KURUMI_BLOODSLAVE'
FROM Improvement_ValidBuildUnits
WHERE UnitType='UNIT_BUILDER';
Wynn  [author] 6 Oct, 2021 @ 9:16pm 
@林曼珠Teeya 这个我已经修复了,你创建新的游戏应该就没问题了,总督能力我觉得三个挺好的,解锁传承之阵后就相当于白送了一个,不会影响到其他总督的解锁,在下个mod可能会考虑增加一些能力。
静海红猫 6 Oct, 2021 @ 5:26pm 
特殊工人好像不触发工人下海。啊啊已经有人说了,很喜欢作者的这个mod,期待总督能有更多特性
Wynn  [author] 5 Oct, 2021 @ 6:33am 
@IthildinX 好的,感谢,完成后我会更新此mod
IthildinX 5 Oct, 2021 @ 6:25am 
@Wynn 你可以參考一下冰與火之歌或是我的Mod的寫法
我是從那邊的鹽奴參考過來的
不知道這個EFFECT是哪個DLC的參數,挺神奇的

https://steamproxy.net/sharedfiles/filedetails/?id=1626190163
Wynn  [author] 5 Oct, 2021 @ 6:20am 
@IthildinX 你好,关于EFFECT_ADJUST_PLAYER_EMBARK_UNIT_PASS这个效果我并没有在mod制作工具中找到,于是我按照你说的手写了,但进游戏依然没有效果。
IthildinX 4 Oct, 2021 @ 11:19pm 
有辦法讓特色建造者在航海術就能上船,需要嗎?
做一個DynamicModifiers 效果是EFFECT_ADJUST_PLAYER_EMBARK_UNIT_PASS
然後做一個Modifier施加在特色建造者上,SubjectRequirementSetId條件為擁有航海術
第11个NOTE7 30 Sep, 2021 @ 10:07pm 
双厨狂喜