Rivals of Aether

Rivals of Aether

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Cross Series Luigi
   
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32.117 MB
28 Sep, 2021 @ 8:49pm
15 Jun @ 1:10pm
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Cross Series Luigi

In 1 collection by NuggetB
Old and New
136 items
Description
CS Luigi is an interesting one.

Experimental Build.

Patch Pros and Cons:

Pros:
Up special grounded
NEW CSS MENU

Neutral:

Cons:
My brain is fried

Coming Soon...?:
Custom Moves
Playstyle switch

Before we get into the moves and such, lets talk about...
THE GIMMICK(S):

Rank:
Depending on how well you do, you will get a different victory theme. You can change how the ranking is displayed on the character select screen, from Invasive, to minimal, to completely gone

Knock down:
When Luigi hits the ground without teching or without doing an attack, he will be sent into a knock down state, similar to smash, you can be jab locked with weak attacks, can quickly get back up, roll towards or away, or do a getup attack. Similar to Ultimate, you can roll after being Jab Locked, however, you cannot getup attack, as well as only being able to be reset twice before Luigi gets armor so that he can actually stand

Air Dodge:
Luigi's air dodge is gravity affected and the neutral version will not halt momentum while travelling. It also has less invulnurability overall

Ledge:
When encountering what the game decides is the furthest side of the stage, Luigi will latch onto it granting a quarter of a second of invincibility, and from here, he can do a lot of things, namely: Jump, Attack, Roll, Getup, Drop Down and Drop Back, You can drop faster than the other options

Rage:
More Percent, more knockback (caps at 150%, 1.3x knockback on everything, which isn't a lot but it can screw up some of his combo routes)

Flutterjump
Luigi's double jump lets him hover briefly in the air, granted he isn't in a ball state like tumble and doesn't do an attack

Shielding
Luigi's down special is a shield, this drains each time he is hit while using the shield, if it breaks...well...you've played smash before. Alongside shielding, he can roll during the shielding part, but with shields comes four things, grab out of shield, jump out of shield, UpSpecial out of shield, and spotdodging! , but parrying restores a bit of your shield, like...Slap City.

SHOCK status effect:
If Electroball, Here Hold This, Forward Throw, or Down Throw connect, the opponent will be afflicted with the SHOCK status. This status lets you enhance some attacks when they connect, as well as letting you force a misfire while it lasts

The basic moves:
Jab - A simple one two three combo, the third hit can deflect just about anything. You can force the third hit by pressing special during Forward strong's startup

Grab (Shield + Attack OR Taunt, depends on if you have shielding enabled) - A grabbing attack that lets you launch your opponent in four directions
- Nothing - Release opponent
- Shield - Pummel for 2%
- Forward - Hammer, inflicts shock
- Back - BONK (enhanceable)
- Up - Luigi Uppercut/ELECTRIC WIND LUIGI FIST (when enhanced)
- Down - Snap, inflicts shock
- Taunt - Not so instant stock loss
If your opponent is at 200% or more, while doing the taunt version, you can press special to remove them

Ftilt - A simple roundhouse kick that sends at a low angle

Dtilt - A tripping move that deals little damage, but can set up for other moves

Utilt - An overhead attack that hits 2 times

Dash attack - A multi-hitting move that can jump off of ledges, has a rising hitbox at the end, and can be rushed if you press jump when Luigi falls on his face, you can also tech and grab out of this depending on when you press shield

Aerials:
Neutral Air - The Nair you remember, but it sends up, throughout the entire move

Forward Aerial - A Somersault kick that sends directly downwards. Has a sourspot that also spikes, although weakly. Enhanceable

Up Air - An upwards kick with four different hitboxes, a combo tool at its finest...and a treat for ganon players

Down Air - A diagonal STOMP with great spiking power

Back Air - A standard back air

STRONGS:

FStrong - A Swift, but weak hammer swipe in front of you with a horrendous launch angle, Enhanceable

UStrong - A Hammer swing at the sky, decent power too, Enhanceable

DStrong - A Double leg sweep that's stronger at the back, similar to a swordie

(Air) UStrong - A fireball kick that can be angled, has a melee hit that lets you toss the opponent either up or down. Has horrendous end lag. The fireball can hit you, also, hold shield while angling up to kick it softly


SPECIALS:
Neutral Special: Fireball
A fireball that defies gravity and lights foes on fire, if you hit a SHOCKED opponent, they'll be unable to parry or attack for a very short while

(Special) Held Neutral Special: Electrpball
A ball of electricity that inflicts a shock effect, which can be used to enhance certain moves. Can also be held for a little longer at the cost of 2%

(Special and Attack) Held Neutral Special: Here Hold This
Basically just Din's fire. Has extended parry stun at far ranges and inflicts shock

Side Special: Green Missile
A weak, comboing move that sends you horizontally, it also has a chance to misfire and deal much more damage and knockback, it also has a chance to get stuck, enhanceable by pressing attack during charge

Up Special: Super Jump Punch
An amazing vertical recovery, not so much horizontally though, it also has an amazing sweetspot...not so much sourspot though

Down Special: Bouncing Luigi
A Constant, weak hitbox that can be reversed mid-air by hitting the parry button, it's better as a recovery tool than anything. It can also be canceled by hitting the taunt button

Grounded Down Special: Shield
A barrier that blocks most attacks, excluding most grabs though. It has health that depletes over time and when attacked. When the health is low enough, Luigi is able to be hit though his shield. Hitting the shield knocks Luigi back a bit depending on the strength of the attack. Luigi cannot shield in mid air.

Taunt is insanely strong, but only to aerial opponents

(If the following gimmicks are enabled)

Pressing Taunt and Up during the start of the match enables Spirit Balance, Pressing Down and Taunt disables Tourney Mode, which reduces the invincibility on strength's taunt, and mutes it's sound effect.
Disabling Tourney Mode automatically enables the stances, after all, you clearly care about fun.

Split Balance
If you hold down taunt and press one of three buttons, you can swap between three different modes, which are explained below

Luigi Number One
If You get Luigi's percent too high, most likely by using an op character...you'll activate his anticheat, sooooo, have fun
(This will not activate unless tourney mode is disabled by pressing down and taunt during the start of the match)

a.Base (Taunt + Shield)
Your usual luigi, floaty, decently light, hard to change directions quickly, has decent combos, and has pretty weak strong attacks

b.Speed (Taunt + Special)
Still floaty, even lighter than before, quick on the ground, and the air, great combos, an extra jump (if you haven't already used all of them), and pitiful strongs

c.Strength (Taunt + Attack)
Heavy, both in a movement sense, and in a weight sense. Basically 0 combos, low jumps, strongs are what the name implies, charged strongs are even better
5 Comments
am I missing something?
what happened to the DMC rank sounds
TheMonkeyRaceCar 26 Oct, 2022 @ 10:34pm 
Cope
Ichiban Kasuga 12 Jul, 2022 @ 6:20pm 
im coping rn
Snoozy Layla!! 12 Jul, 2022 @ 6:20pm 
greatest patch ever