Starbound

Starbound

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Planet Navigation Tools
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194.812 KB
28 Sep, 2021 @ 5:27am
12 Jan, 2022 @ 6:10am
9 Change Notes ( view )

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Planet Navigation Tools

Description
This mod is no longer being actively worked on
I built this reworked mod as a hobby project because it was something I wanted for my own gameplay. Due to life and responsibilities, I no longer have the spare time to work on this mod.

If anybody wants to expand on this mod, or add fixes to any issues found, please do. The easiest way would be to create an add-on mod.

Origin
Credit for the initial creation of this mod goes to catalytic over at the ChuckleFish forums.
Link to original mod: https://community.playstarbound.com/resources/planet-navigation-tools.5539/


Changes from the original:
  • No longer requires holding the minimap in order for it to be mapping out your environment. (The minimap item is now purely a tool to open the minimap)

  • Minimap now scans in a larger circle around the player for a more convenient mapping experience

  • Reworked visual aspects

  • Added compatibility for Stardust Core Lite to add a menu item if you prefer not to use a map item. (Highly recommended)

  • Added death markers - any time you die, a marker will be created at that location with the time recorded. You can then see (in play time) how long ago you died there, and more easily find your way to your dropped loot.

  • Added a new button to the minimap to quickly clear all death markers on the current world in case you suffer from chronic deaths syndrome

  • Adjusted recipes for the 3 items to be attainable earlier in the game.

  • Added larger expanded view of minimap to allow for viewing more at once. CAUTION: THIS LARGER MAP VIEW WILL DROP YOUR FRAMERATE WHEN USED


Description: See original mod link above for more info
Map out planets as you explore and mark locations of interest using the survey compass, the surface charter, or the minimap.


Found a Bug/Issue?:
Please raise an Issue via the GitHub page for the mod: https://github.com/DreadLord369/PlanetNavigationTools
Please be sure to provide your starbound.log file (located in your Starbound Install folder under "\storage\starbound.log") and as many details as possible to help in figuring out the cause of the issue.


Known Issues:
  • There are currently no known issues


Notes:
Aside from a minor visual adjustment and compatibility update, the surface mapper tool and the survey compass tool have not been changed from the original mod, and will likely not be changed in this version of the mod.

FAQ:
Q: Is there a way to prevent the minimap from closing when I press the "ESC" key?
A: TLDR; Unfortunately not. Read further for the reason:
This has been asked many times, and sadly, this is a limitation of the game and how the windows work. The ESC key will always close the last-focused window, and then once all windows are closed, the ESC key will open the pause menu.

I have spent a lot of time digging into this to try and figure out the best way around it, but there really isn't due to the way the game handles windows.

My best suggestion would be to also subscribe to Stardust Core Lite. This will allow you to open the map from the quick menu in the top right instead of requiring you to switch to a map tool to open it.

As a side note, if someone wants to create an add-on for this mod, using the idea behind the Stardust Core Lite mod's quick bar change, they could theoretically allow a keybind to be set up. This isn't something I'm going to be doing however, as it will cause compatibility issues, and belongs in an add-on instead.
154 Comments
Empowered-Gamer 29 Nov, 2022 @ 2:46pm 
how do i open the map
Pugzilla83 6 Sep, 2022 @ 6:55am 
awesome mod and it has been a lifesaver with all the building i do. I build very large bases and lose track of where i am most of the time until i came across this mod :cozybethesda:
Angel <3 8 Aug, 2022 @ 10:40pm 
Absolutely goddamn amazing. Why this isn't a thing in vanilla is anybody's guess - surely the advanced technology required to make interstellar FTL civilisation feasible would also give you something as simple as a minimap. Evidently, Chucklefish doesn't think so.

You're awesome, dev.
Meteora 10 Jul, 2022 @ 1:42pm 
@Spectrus I can help with that you have to make a patch file if you contact me I can help
Spectrus 10 Jul, 2022 @ 3:54am 
Sorry, but I don't know how to do it. I only added 2 lines and changed the 3rd line in 1 file. This is very simple code. Maybe someday I will read game modding manuals and try to create a mod
Dread_Lord369  [author] 10 Jul, 2022 @ 2:55am 
@Spectrus: That sounds great! I'm glad you were able to modify the mod to suit your needs.

The idea for this mod is to be as universal as possible, and sadly I don't have any time to work on the mod anymore, so I won't be adding any changes to the base mod.

However, that sounds like a perfect add-on mod that you could publish to the workshop. There are some good guides available online on how to go about doing this, but essentially; if you upload a mod with this mod marked as a dependency, and just include your modifications, it will allow others to add that part on if they also want the coordinates displayed.
Spectrus 10 Jul, 2022 @ 2:31am 
Hello!) This mod is awesome for me! Thank You. But I wanted the player's coordinates to be displayed on the minimap (which is very convenient for me). And I did it. Hovering over a player marker now shows "Player X - xxx; Y - yyy" rather than "Player" in the tooltip. Can you update this mod if I provide the necessary resources?
Dread_Lord369  [author] 24 Jun, 2022 @ 4:05am 
The original mod I built upon worked in that way. However, you have to be holding the minimap item in your hand for it to be mapping the world. That may be of help to you.

I've linked to the original mod at the top of the description on this page.

Hope that helps
Meteora 24 Jun, 2022 @ 3:29am 
Would instead be possible to start the mapping when the minimap is open and stopping the mapping when the minimap is closed?
this would optimize it a bit:
I would do it myself but I'm not very mod savy, I got notions but... do you have any suggestions?
Dread_Lord369  [author] 24 Jun, 2022 @ 2:56am 
@Lucretia: I'm glad you're enjoying the mod.

The background script while the map is closed is what is mapping the world around you as you go about your business, and is what allows you to see where you have been when you open the map.

The frequency and size of the background scanning could potentially be reduced to lower the possible lag, and this would make for a great add-on mod for lower end PCs. However, I sadly don't have the spare time I used to, and so I cannot work on the mod myself.