Stormworks: Build and Rescue

Stormworks: Build and Rescue

292 ratings
Subnautica | Cyclops
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File Size
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10.438 MB
25 Sep, 2021 @ 11:59pm
26 Sep, 2021 @ 12:29am
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Subnautica | Cyclops

Description
"Welcome Aboard Captain, All systems online."


"Be advised: the Cyclops is designed to be operated by a three-person crew. Only experienced helms-people should attempt to pilot this vehicle solo."
- PDA


This is a replica of the Cyclops from the game Subnautica. It is built to look and function (mostly) like the Cyclops in Subnautica.

Features

- Working HUDs on bridge, just like in Subnautica.
- Engine overheat system
- Fire suppression system
- Rig for silent running
- Creature decoys
- 3 Speeds
- Cameras
- Alarm system
- A working moonpool (can dock a Seamoth which is a separate creation that is linked to this workshop page)
- Much, much more!

Notes

The engine is designed to overheat if you run the Cyclops on ahead flank (full speed) for over 20 seconds. This is not a bug, it was designed this way, as that's how it works in Subnautica.

It is recommended that you use infinite fuel and infinite electricity for this (infinite electricity is a must if you're using the seamoth.)

Do not spawn this in the creative island dock (unless it has been XML edited) as the submarine is too tall to fit.

Putting this here as it was requested, to start the engine you need to press the propeller icon on the top left HUD. Then choose one of the three speed settings, ahead slow, ahead standard or ahead flank. (For some reason people don't understand that you turn the engine off the exact same way you turn it on, like with most creations. So I'm putting this here just to say that you press the propeller icon to turn the engine back off...)

Also, for the HUDS on the right hand side, the top button will switch the depth HUD to a camera, the one just below that will enable rig for silent running, the one under that is for creature decoys (just flares) the one below that activates the SONAR (doesn't do much, just makes a ping noise every few seconds and the one at the very bottom is the shield, which doesn't actually do anything. I couldn't think of anything that I could make it do, so I guess it's just there for display.

To get into the sub, there is a hatch on the bottom of the submarine at the very front, it will automatically open up when you swim close to it.

To start the submarine, go to the helm on the top floor of the submarine, press the propeller icon on the top left screen, then select one of the 3 speed settings (running the submarine on full speed for too long will cause a fire, this is intended).

Do not spawn this at the creative island dock, or any other shallow dock, it will get stuck.

THIS CREATION TOOK COUNTLESS HOURS OF WORK, NO RE UPLOADING IS PERMITTED AT ALL. ANY RE UPLOADS WILL BE REPORTED AND TAKEN DOWN
292 Comments
Mystic_Turtle_Tickler 21 Apr @ 5:44pm 
I love how you were playing "Abandon ship" in the back ground and thinks for this its REALLY cool, i hope you make more Subnautica things in the future.
Daclundunk 20 Apr @ 6:40pm 
does still work after space?
Marcel201 27 Mar @ 11:08am 
just makes an oil spill instead of blowing up
Marcel201 27 Mar @ 11:07am 
it appears the engine overheat is not working.
the engine catches fire then after like a minute it goes back to normal.
can someone explain what is going on?
Nickdidthething 19 Mar @ 4:41am 
Not only is the creation epic, but the video is too!
JettKatt 1 Mar @ 9:37am 
So cool, I am not even squiddin'
colinh2012 19 Feb @ 11:34am 
Will there be a prawn suit?
creepybendy246 8 Feb @ 4:29pm 
ever time i open the bottom door flooded open other boom alarms how fix?
Scandian 1 Feb @ 1:00am 
Is there ever going to be a prawn suit
Pixel_Fourbe 19 Jan @ 3:37pm 
OMG that makes me want to play stormworks AND subnautica <3 <3 <3