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Muenchen Ostbahnhof
   
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3.816 MB
2021년 9월 24일 오전 8시 35분
2021년 10월 9일 오전 4시 20분
변경 사항 4개 ( 보기 )

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Muenchen Ostbahnhof

설명
Manage the eastern entrance and exit of Munich's busy S-Bahn backbone. Two times 28 trains on two tracks in a single hour are scheduled. Can you cope with the high frequency of arrivals and departures or will you cause a logjam?

The track layout is mostly accurate, with the exception of the sidings area between Ostbahnhof and Leuchtenbergring. The arrivals and departures at Ostbahnhof match the real weekday timetable almost exactly. Travel times between stations are not realistic and schedules at those stations have been adjusted.

The map has a lot of pre-built sensors and setting them up properly is part of the puzzle. If you are not yet familiar with arrival and departure sensors you should learn to use them on an endless map.


62 minutes, 53 trains, 2090 points for a perfect score. Moderate difficulty if you are familiar with sensors and automation.


For an extra challenge, try the hard version of this map: https://steamproxy.net/sharedfiles/filedetails/?id=2611129051
댓글 10
blackstork 2024년 4월 25일 오후 2시 13분 
Very good map. But there is one mistake on it. Train S3x04 passes through Holzkirchen at 08:31 and it must to arrive to Giesting at 08:31.
And of course he is late.
-2 points .
Correct me if I am wrong.
Summer 2022년 9월 27일 오후 4시 33분 
The automation would be more useful if there were route sensors inbound. As it is, it's kinda only useful for the satellite stations into Giesing. From there on, it's not totally useful.

If that's your plan, it needs:

2 route sensors Giesing-> Ostbahnhof
2 route sensors Ostbahnhof -> Giesing
Station Sensor at City Center 2
2 route sensors from City Center 2 inbound
Station Sensors @ Erding and Munich Airport 1
2 route sensors from Ostbahnhof to City Center 1

In the middle it makes sense to be manual control because that's the hard part. But getting them into that area automatically (except from the Coach Yard) would be nice.

I did the other version without any automation, and I found auto-accept @ City Center 2 was not useful, because they ended up stopping at the switches. It was better to have them ding at me so I could then set all the inbound switches. Automation for that part at least would make the auto-accept much more attractive.
APFSDS-T, 120mm 2022년 7월 9일 오전 9시 37분 
2090/2090 which is also what I'd rate this map!
Mišo  [개발자] 2022년 2월 11일 오전 9시 17분 
OOh, one train sent wrong way and whole traffic stuck. I have to try again.,
Angel  [개발자] 2022년 2월 2일 오후 12시 32분 
Eduran, you are doing a great job for this community! Awesome map 💚
eduran  [작성자] 2021년 10월 17일 오후 11시 23분 
This version of the map does not have a broken down train. You probably meant to comment on the harder one. The maximum score there is 2388 due to the two unavoidable "bad platform" penalties.
心想事成 2021년 10월 17일 오후 7시 57분 
Eexcellent. Because of the breakdown-train, two mistakes are unavoidable.So the highest attainable score should be 2088.
Fussball_xD 2021년 9월 28일 오전 10시 57분 
2080/2090, really enjoyed it!
eduran  [작성자] 2021년 9월 28일 오전 12시 11분 
Yes, that is a very good result. To get a better score you need to know the map pretty well. My intention was to create a map were mistakes happen and you scramble to minimize the damage.

My guess regarding the early penalties is S8x01. The train starts at the yard at 7:57 and needs to go to Ostbahnhof 1 at 8:05. But you have to park it for a few minutes to let S6x01 pass, which has to stop on platform 1 at 8:02. And there are a few more trains like that over the course of the map.
greenbigfrog 2021년 9월 27일 오후 2시 31분 
Managed to get 2058/2090. Not too bad for a first attempt I think.
I had some delay penalities at the beginning, I'm not quite sure where they came from. And at the end I messed up because I ended up blocking a platform, where I had intended to shuffle the train on a other track, but of course it was already counted as a bad platform...