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i am 100% sure it's these two because i just spent 2 days going through all my mods just to figure out which one is causing it
I had figured the real problem came out of game mechanic limitations. The dummy policy is a good idea though. I never would have thought to try it.
Thanks for your comments, though!
The problem I noticed was that if you play as this civilization, you will step into the renaisance with two high-level spies from all of the free stealing.
If you removed the spy at the classical era, there would be less time to freely steal technologies, and would force the player to make a choice between free, early and easy city-state allies or a foolproof way to catch up on any neglected technologies. It would also remove a very early +2 happiness that would potentially remove the need to focus on early colosseums.
I love your mods, but this one seemed to fall flat when you consider how easy it is to secure a win early on in almost any circumstance. It also has only a single of three potential problems that most modded civs have, which is nice to see. This one does not grant an instant passive victory, but still is more powerful than any vanilla civilization in almost any situation.