Garry's Mod

Garry's Mod

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[ArcCW] BlackMod
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Movie, Roleplay, Realism
File Size
Posted
Updated
599.989 MB
17 Sep, 2021 @ 8:03pm
27 Jun, 2022 @ 11:11am
49 Change Notes ( view )

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[ArcCW] BlackMod

Description
Welcome to the underground market, kiddo! We got whatever ya little heart wants; Outlawed booze, private info 'bout ya ex, gamblin' outta Vegas wherever ya wanna, money launderin' experts, fencers (not the sword kind), counterfeit goods from the Middle East, exotic animal pelts, hell I can even help ya with tax evasion. You name it, I got the contacts.
Oh? You wanna kit out your guns with something... extra? Hmm... ...yeah, yeah-I've got just the guy for that, gimme juuusst a sec'n...

Welcome to BlackMod, an expansive and ever-growing ArcCW modpack that includes several illegal and hard-to-acquire weapons and a large collection of attachments.

Please post all bug reports and suggestions in the appropriate discussions, thank you.


Weapon Credits:

SSK .950 JDJ:
RedRogueXIII: Model, UV-Mapping, Baking
TheAnimatedFlame: Animating
Killer_Exe_01: Sounds
Rafaël De Jongh: Textures, Shaders, Compile
4Echo: Textures, Shaders
xplor3r: Worldmodel

M1918 Tankgewehr:
BlackMill Games/M2H: Materials, Models
New World Interactive: Animations
Fulandre: Animation Editing
The Master MLG: Original Lua, QC, Sounds, Shaders (Original TFA Weapon)
VinierAardvark1: Further model edits

Wz. 35:
CI Games: Model, Textures
Moon.: Porting to Garry's Mod
"Various artists": Sounds
Blast da' Lizard: (Original LUA) TFA Version, Texture Edit, Rigging, Compile, Animations
VinierAardvark1: Further model edits


Boys Anti-Tank Rifle Mk.I:
halfportaldeadfortress3: Anims.
AlbanyKnight: Rig and porting.
Periscope Games: Materials, Models.
The Master MLG: Lua, QC, Shader Set, Sounds (Original TFA Weapon)
Höllenkatze: Lua Help.

Fedorov Avtomat:
Sledgehammer Studios: Materials/Models
Dr. Oktoberfest: Anims
New World Interactive: Sounds
Stalol: Sounds
Moon: Asset Provider
The Master MLG: Lua, QC, Attachments, Shader Set (Original TFA Weapon)
Versus: Addon Icon.
Shadow_RUN: VMT code

S&W Model 500:
Model: Krycek
Reload Animations, Textures: Soldier11
Sounds: Strelok & MSKyuuni & Zira
Spinning and other animations/Insurgency Addon: Cele


Carcano 1891:
Romanesku: Materials, Models
lol123: Anims
The Master MLG: Lua, QC, Sounds, Shader Set, Porter. (Original TFA Weapon)

PGM Hecate II:
SGM ツ: Original TFA Weapon
Warface: Reload Animation, Some Sounds(?)
(That's all I know about this one, chief)
VinierAardvark1: Further model edits
TheOnly8Z: Guiding my dumbass
Matsilagi: Fixing the model's shell ejecting

IZh-43 Sawn-Off:
Born To Kill Vietnam Team: Models, Textures, Sounds, and Animations.
The Master MLG: Lua and QC. (Original TFA Weapon)


Browning Pump Model 27:

L'alibi dell'italiano:

VG 1-5:


You may not reupload or compress this addon under any circumstances without my explicit consent. Thank you.

Other requirements are not needed if you have absolutely no intent on using the attachments.
Only true requirement is the ArcCW Base itself, for obvious reasons.
Popular Discussions View All (3)
67
4 Jun @ 5:33pm
Suggestions Box
VinierAardvark1
63
26 May @ 4:12am
PINNED: Bug Reports
VinierAardvark1
273 Comments
Bekky 26 May @ 2:27am 
This happen to work fine with gunsmith offensive and its associated extra? It's a variant that was picked up and is more recently updated and I have to assume there's some potential issues, wondering if anyone's seen anything though.
VinierAardvark1  [author] 2 Feb @ 7:05pm 
Should just be your flashlight button, but you can always toggle it in the customization menu.
Hatcherpaws 2 Feb @ 6:23pm 
This is more of me not knowing how to use arccw than an actual problem, but how do you enable the sunbeam flashlight?
Suuchy 2 Feb @ 8:46am 
can you do type 11
Suuchy 2 Feb @ 8:11am 
CAN YOU DO MG 08/15
deded6750 24 Jan @ 5:32am 
Nice mod, Could you maybe add austrian mannlicher rifles? would be cool
VinierAardvark1  [author] 23 Jan @ 12:13pm 
Yeah, well, take that up with them. I don't know jack about anything LVS-related.
Videogames 23 Jan @ 11:45am 
at least Arctic had the 2 brain cells to rub together that randomly deleting ARCCW while advertising ARC9 in it's unfinished state would be bad for public perception, the same cannot be said for the current state of LVS.
VinierAardvark1  [author] 23 Jan @ 6:47am 
Namely, it was released way too early and remained unfinished for months. That and a number of other, smaller issues that resulted in unnecessary lag, like bad tpik code and awkward UI.
LemonFace 23 Jan @ 4:40am 
What originally was unoptomized about ARC9? I don't really follow the moding scene for weapons or Arctic.