Darkest Dungeon®

Darkest Dungeon®

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Monster Variety Project 1.5
   
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General: Monsters
File Size
Posted
Updated
366.853 MB
17 Sep, 2021 @ 8:51am
17 Sep, 2021 @ 9:12am
3 Change Notes ( view )

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Monster Variety Project 1.5

Description
This was an in-development build when I quit modding about a year ago. This will be provided as is and won't be maintained.
I've used this build personally though and should be stable.


This mod fully replaces the previous Monster Variety and should not be combined.

After having more and more people asking me for the dev build of mvp 2.0 I decided to release it publically as 1.5.

This was my attempt at fully reworking legacy mvp and I did get very far but still quite some old stuff remains.

Features
- Full rewrite of prefixes. They now behave like proper variants which means it's way more lighter for the game than legacy
- 70 unique and fully reworked prefixes (and more consistent this time)
- Minimum 4 prefixes for each vanilla monster (Except for Skeleton Captain and Skeleton Banner Bearer)
- Most variants are coloured this time
- 2.6 Million monster formations for that nearly unlimited variety ;) (Uses same system as Mash Variety)
- Various QoL and balance changes
- Spell stuff is moved to an addon so you can enjoy the new monsters without having to deal with the spells.
45 Comments
一只探机 14 Nov @ 6:10am 
I replaced the monster skin. Currently, this mod runs smoothly on the old game version (25688), but when I put it into the latest version of the game, the game throws an error:Assert Failed:(skel_file_entry->m_DataSize != 0)SpineDataFactory:LOADINGTHREAD Build in spinedata_factory.cpp line 87Couldn't read file fx/grape shot blast target/grape shot blast target.sprite.skel
What might be the cause of this, and are there any solutions?
This mod allows me to use two skin mods simultaneously. I don't want to give it up, and it also adds a lot of challenges to the game.
CEO of Hawk Tuah 21 Oct, 2024 @ 1:58pm 
mmmm, welp seems like an enemy that was probably a cutoff or wip and then the creator of other mod called Mashup used by accident
CEO of Hawk Tuah 21 Oct, 2024 @ 1:47pm 
nvm, in general a disease by the name of sels_alteration, doesn't seem to be registered in the files of this build, if you were to describe what it was I can fix it and possibly upload a patch
CEO of Hawk Tuah 21 Oct, 2024 @ 1:35pm 
fleshbeast vermin have an effect called "Sels Testing Quirk" on their grave nibble attack, it's been crashing my gam it should cause a disease called "sels_alteration_rank_4" but it doesn't seem to be registered anywhere
posting here as it should be helpful for people, having a similar issue
twitch.tv/alibi_ 12 Jun, 2024 @ 10:41am 
Is there a way to reduce the spawnrate of the "flayed" Collector im facing him in like every dungeon sometimes twice in a row.
Homebrew  [author] 5 Apr, 2024 @ 10:10am 
Nope. I don't mod anymore
Sidewinder Swindler 3 Apr, 2024 @ 8:55pm 
Sooo any plan to have the monster variety 1.5 and Cultist Simulator patch out? Cause the old one can't work now, and i would like to play both
minersdreams 25 Sep, 2023 @ 5:28pm 
@Dragonborn i think there is a bug with a trinket in the mod i have fusilers brain that does 2 splash damage (AoE) id seems to only do the damage to the targeted enemy
Frostreaver 14 Apr, 2023 @ 7:54am 
One small issue Ive come across in this while applying skins to it. The dungeon files call for a sels_skeleton_common around 952 times each level. Issue is, no such monster exists within the files. So none of those lines are going to spawn.
Homebrew  [author] 3 Jan, 2023 @ 1:24pm 
Should be pretty up to date