RimWorld

RimWorld

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Autoharvester Auto-cycle
   
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Mod, 1.3
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15. Sep. 2021 um 21:51
16. Sep. 2021 um 0:39
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Autoharvester Auto-cycle

Beschreibung
Small modification to the autoharvester & autosower from "Vanilla Factions Expanded - Mechanoids" that makes them periodically do their thing without player intervention. You can now configure them to sow/harvest every X days.

Should be compatible with existing saves.

(Disclaimer: I am not affiliated with the team that made VFE - Mechanoids)
Beliebte Diskussionen Alle anzeigen (1)
1
27. Apr. 2022 um 10:00
Make autoharvesters work with hydroponics and artificial ecosystems
Quantum Book
25 Kommentare
FlufflyKittens  [Autor] 6. Juli um 22:57 
I believe the mod already comes with the source code. I permit anyone to use the code however they want. I probably won't maintain this mod since I haven't played with mechanoids in ages.
Korovo 6. Juli um 13:09 
sadly it's outdated. Can you share the code if you are done with this mod?
Prester 20. Dez. 2023 um 11:19 
breaks the game for me, sadly. like the idea and that its lightweight and not adds a lot of extra
donder172 14. Juni 2023 um 15:22 
Does this work in 1.4?
Chris 2. Jan. 2023 um 15:15 
i secound the update makes them so much more usefull
Velxra 21. Okt. 2022 um 15:16 
Please update to 1.4
selest19 9. Juli 2022 um 7:33 
thats intentional from the VFE team but hydroponic unblocked would be cool
M870 Rush B! 27. Apr. 2022 um 10:04 
Hello Sir, Is it possible to implement that autoharvesters work with hydroponics and artificial ecosystems from vanilla furniture expand --- farming? it seems like to be blocked by staff when harvest corps from hydroponics.:steamhappy:
Bando 19. März 2022 um 11:11 
Yes this is the mod I was looking for. Saved my day.
Pillowesque 1. Feb. 2022 um 21:42 
Narrowed it down to this mod, it pulls a "cannot find thingdef" for mechanoid liquid cooler in a patch or something maybe it's for an old patch before VFE:ME got integrated? At any rate, I hate red errors so I figured I'd save others some work